Zimbabwean Games

A "Taste" of Zimbabwe
  • Most of Zimbabwe occupies a high, rolling plateau studded with rock outcrops.
  • The name "Zimbabwe" means "houses of stones".
  • These "houses of stones" were built between the 8th and 15th centuries in southeastern Zimbabwe.
Chigora Danda

Origin

This game was attributed to Zimbabwe, but it's thought it may have originally come from India because in one of the country's languages danda means "pole" or a "long stick" and there is a game there called Guli Danda. However, the rhythmic tapping and the clapping of Chigoro Danda is African.

How to Play

  1. The players alternate so that three play each game.
  2. Place two of the poles (4 to 5 feet long) on the ground parallel to each other, 4 feet apart. The third pole is laid across the middle of the poles. Two players sit at each end of the cross bar, and the third is in the middle, straddling and the cross pole.
  3. The two seated players lift the cross pole up and down, tapping the parallel poles. The surrounding players clap, and a rhythm is established. Start very slowly.
  4. The third player hops off.
  5. The raising and a lowering of the clapping and hopping increase in speed. The game ends when the third player fails to hop on the cross pole.
  6. The players rotate so everyone has a turn hopping and manipulating the cross pole. Someone can time how long the third player stays in each game, but probably more useful to have each player keep count. (An adult supervisor can help make sure the game doesn't become fast-paced enough to cause an injury.)

Source: Hopson, Dr. Darlene Powell, Hopson, Dr. Derek S., and Clavin, Thomas. "Juba This and Juba That" Simmon and Schuster, 1996.  p. 36 

Kudoda

Origin

You'll quickly notice that this game is a familiar one. An original version, often played with stones or pebbles, can be found in Zimbabwe.

How to Play

  1. Players sit in a circle.
  2. Place the bowl (preferably a metal one) in the center. Fill it with about 20 marbles.
  3. The first player takes a marble and tosses it into the air. (Not too high!) He/she then tries to pluck as many marbles as he/she can before catching the tossed marble.
  4. Players take turns. When all the marbles have been collected, the person with the most is the winner.

Source: Hopson, Dr. Darlene Powell, Hopson, Dr. Derek S., and Clavin, Thomas. "Juba This and Juba That" Simmon and Schuster, 1996.  p.70


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