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I.
INTRODUCTION
Football,
Association, Rules of,
11-a-side field game played with a spherical ball. Association
football is distinguished from American football, Canadian
football, Rugby Union, and Rugby League in that it is
primarily played with the feet; only the goalkeeper, within
the penalty area, may handle the ball. It also differs from
American football in that, because it is continuous, players
must improvise their tactics as play proceeds, constantly
shifting their positions to receive or intercept passes.

All that is
needed to play the game is a ball, goals (which may be
represented by chalk marks drawn on the playing area), and,
for those who can afford or desire them, sports kits
consisting of shirts, shorts, socks, and football boots. It
can even be played barefoot. This simplicity and informality
is one reason for the worldwide popularity of the game (see
Football, Association, History of). Because tackling is
not as violent as in other forms of football, and a round ball
is more easily controlled than an oval one, the game can be
enjoyed by younger players.
II.
RULES AND REGULATIONS
The
object of the game is to score more goals than one’s
opponents by propelling the ball into the opposing side’s
goal.
The
pitch is usually grass but the game can be played on other
surfaces including, in some competitions, artificial surfaces.
The pitch may not be more than 130 yd (119 m) in length by 100
yd (91 m) in width, and not less than 100 yd (91 m) in length
by 50 yd (46 m) in width. The goals consist of two uprights 8
yd (7.32 m) apart, joined by a crossbar 8 ft (2.44 m) above
the ground, and backed by a net. The ball is round, with a
circumference of 27 to 28 in (68 to 71 cm) and weighs 14 to 16
oz (396 to 453 g). A game is controlled by a referee with the
help of two assistant referees (formerly known as linesmen).
There are normally two 45-minute halves with a half-time
interval of a minimum of 5 minutes. To decide cup matches or
replayed cup matches that are drawn after 90 minutes, extra
time, usually of 15 minutes each way, may be played. In some
cases the first goal scored in extra time, known as the "golden
goal", decides the match. Some competitions also allow
for a penalty kick decider (a shoot-out) to determine the
winner. In order to score a goal the whole of the ball must
pass between the goal posts, under the crossbar and across the
goal line. The whole of the ball must cross the whole of the
line.
Each
team’s goalkeeper must wear clothing that distinguishes him
or her from teammates and opponents. The traditional positions
and line-up of five forwards, three half-backs, two full-backs
and a goalkeeper have long since been abandoned in modern
tactics in favour of flexible formations and alignments.
Substitutes are allowed, but once a player has been replaced
that player may not re-enter the game. Each competition has
its own rules to regulate how many substitutes per team are
allowed. For internationals it is usually three, selected from
five named before the match, but this can vary. The
Premiership in England currently follows the three from five
convention though other domestic competitions allow three from
three.
A game begins
with a kick-off: the ball is placed on the centre spot and
then kicked forward by one of the attackers. After a goal the
game restarts in the same way. Every time a kick-off occurs
the teams are in their respective halves of the field and
cannot enter the opposing team’s half until the ball is
kicked into play. The ball is in play when it is kicked and
moves forward. The player taking the kick-off may not touch
the ball again until it has been touched by another player.
The ball only goes out of play when it wholly crosses the
boundaries of the field—on the ground or in the air. When
the ball goes over the touchline it re-enters the field by
means of a throw-in. This is taken by a member of the team not
responsible for putting it out of play. At the point where the
ball crossed the line the thrower takes the ball in both hands
and throws it from behind and over the head. At the moment of
throwing the player must face the pitch with both feet on the
ground.
When
the ball leaves the field of play over the goal line it is
brought back into play either by means of a goal kick, if last
touched by an attacker, or by a corner kick, if last touched
by a defender. At a goal kick a player on the defending side (usually
the goalkeeper) restarts the game by kicking the ball from
either half of his goal area and the ball is in play when it
has passed out of the penalty area. At a corner kick the kick
must be taken at the end of the defending side’s goal line
nearest to where the ball went out of play. The player taking
the kick may not play the ball a second time until it has been
touched by another player; and defenders must be at a distance
of 10 yd (9.15 m) until the ball has been kicked.
The
most complex of the 17 basic laws of the game is that which
concerns offside (Law 11). This states that a player is
offside if nearer the opponents’ goal line than both the
ball and the second-last opponent and is interfering with play
or an opponent, or gaining an advantage by being in that
position, at the moment the ball is last played. However,
there are the following exceptions: (1) from restarts, namely
goal kicks, corner kicks and throw-ins, but not free kicks;
(2) if a player is in his or her own half of the field; (3) if
the ball was last played to him or her by an opponent.
Infringements
are penalized by free kicks and penalty kicks. Free kicks may
be either direct or indirect. A goal may be scored directly
from a direct free kick but not from an indirect free kick. At
the latter a second player must play the ball after the kicker
before a goal can be scored. A direct free kick is awarded for
more serious offences and if these occur in the penalty area a
penalty kick is awarded. All free kicks (except penalties) are
taken where the infringement occurred unless they take place
in the goal area. If that is the case then the attacking side
takes the indirect free kick from that place on the goal-area
line which is parallel to the goal line and is nearest the
infringement. For the defending side the free kick can be
taken anywhere inside the goal area. Opponents must be at
least 10 yd (9.15 m) from the ball at the moment a free kick
is taken. But often the attacking side will take a free kick
without waiting for this rule to operate. Referees can play an
advantage and not award a free kick if it is to the advantage
of the attacking team to play on.
A
direct free kick is awarded for more serious offences such as
those committed in a careless, reckless manner or for use of
excessive force. The six offences or fouls are: (1) tripping
or trying to trip an opponent; (2) jumping at an opponent; (3)
pushing an opponent; (4) charging an opponent; (5) kicking or
trying to kick another player; and (6) striking or trying to
strike another player. Other offences include spitting at
another player and deliberately handling the ball—that is,
carrying, propelling, or striking the ball with hand or arm.
If any of the above are committed by the defending team in
their own penalty area the referee will award a penalty to be
taken from the penalty spot. A goal may be scored directly
from the penalty and the only players allowed in the penalty
area until the ball has been kicked are the player taking the
kick and the goalkeeper.
Indirect
free kicks are awarded for the following main offences: (1)
dangerous, rather than violent, play; (2) impeding the
progress of an opponent; (3) preventing the goalkeeper from
releasing the ball from his hands; (4) time-wasting by the
goalkeeper; (5) the goalkeeper taking more than four steps
while in possession of the ball; (6) when a player
deliberately kicks the ball to the goalkeeper who then touches
it with his or her hands or handles the ball twice without an
opponent touching it if the keeper is not attempting to save
the ball; (7) unsporting conduct; (8) technical offside.
If
offences are serious enough, a referee can caution a player (show
the yellow card) if the player: (1) leaves or enters the field
of play without permission from the referee; (2) persistently
infringes the laws; (3) dissents by word or action from any
decision by the referee; (4) is guilty of unsporting behaviour
such as kicking the ball away after the award of a free kick,
encroaching from a defensive wall, or standing in front of the
ball to prevent a free kick being taken.
A
referee can show a player the red card and send him or her off
the field if: (1) a defending player intentionally impedes an
opponent unlawfully when the opponent has an obvious
opportunity of scoring a goal; (2) a player is guilty of
violent conduct or serious foul play, including spitting; (3)
a defending player other than the goalkeeper in his or her own
penalty area intentionally handles the ball to prevent a goal
or prevent a goalscoring opportunity; (4) a player uses
offensive, insulting, or abusive language to anyone on the
field of play; (5) a player persists in misconduct after
receiving a caution; (6) a player tackles an opposing player
from behind.
III.
TEAM FORMATIONS
Strategy
and tactics are highly variable and there have been many
combinations since the early years of the 20th century. Now, a
team is broadly classified as comprising attackers, midfield
players, and defenders. In the earlier stages experiments were
made with 1-1-1-8, 1-1-2-7, and 1-1-3-6 combinations in which
the goalkeeper was the first player in the sequence. In 1925
the offside law was changed so that the number of opponents
required to be between the attacker and the goal line was
reduced from three to two. As a result there evolved what came
to be called "WM" formation of 1-3-2-2-3, and so
named because if you looked from the back it formed a
"W" and from the front formed an "M". In
Switzerland there developed the verrou ("bolt")
system with the line-up of 1-1-3-2-4. The Swiss also devised
the principles of the catenaccio ("door chain")
formation. Basically defensive, it positions a sweeper behind
four backs, three midfielders and two strikers. The Italians
perfected the catenaccio formation and experimented with three
other alignments: 1-1-3-3-3, 1-1-3-4-2, and 1-1-4-3-2. In the
1950s the Hungarians evolved a 1-4-2-4 system and the
Brazilians made modifications to this. British systems had
variations such as 1-4-4-2. The Dutch experimented with what
they described as "total football" in which every
player is required to be capable of attacking or defending as
demanded by the situation. This made enormous demands on the
players. A variation of the catenaccio system was developed in
Germany where the sweeper became a libero ("free player")
who could attack from the back. Experiments with other
formations were made in the former Union of Soviet Socialist
Republics (USSR) who played with one front man and five in
midfield: 1-4-5-1. Another USSR line-up was with two sweepers
to give a 1-2-3-3-2 formation. Many teams in Britain adopted
what is known as the front screen where one sweeper plays in
front of a line of four, thus making 1-4-1-3-2. There is also
the diamond formation whereby four midfield players are
positioned to make a diamond pattern with the line-up of
1-4-1-2-1-2. Very often the defensive alignment comprises
either a man-for-man arrangement (a catenaccio in which each
defender is allocated an attacker whom the defender follows
everywhere) or a zonal system in which a player is allotted an
area of the field and marks anyone who enters that area.
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