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The Memory is a very important part of a Video Card. In 2D, it stores the
information needed to render images, such as the color of every individual pixel.
In 3D programs and games, it has to hold a 3D image. This means that it
has to hold depth, textures as well as lighting, which takes up much more
memory. On most Video Cards, it even has to hold parts of the 3D images
that are hidden, usually because they are covered by another object in front of
it.
 Video Card Memory
Memory is keeping the Video Card development back, because memory technology
has not advanced as fast as other technologies used by the Video Card, such as
the GPU. A new way of image rendering has been developed to limit the
performance impact of the memory bottleneck. This topic is covered in the
Tile Rendering page of the Display section.
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