The early 1990s were characterized by refined examples of computer animation as well as a successful revival of special effects for feature films. Three-dimensional computer animation and imaging during this period became quite complex and full of varied styles and attitudes. By the middle of the decade three-dimensional computer animation and imaging had become a mature and specialized field that finally gained a fair amount of wide recognition. Computer animators and digital artists in general were in great demand due to the increased production slate of visual effects films, animated films and television series, and computer and platform games. Several feature films created during the early 1990s used computer-generated visual effects extensively.
Some of the outstanding work for television commercials includes the 1993 Coca-Cola Bears. Many ambitious and exquisite architectural visualisations were also created in the early 1990s, including The Seven Wonders of the World, 1992, The Ancient World Revisited III, 1990-94, and De Karnak a Louqsor,1992. Motion capture systems for character animation experienced an intense development during this period. Some of these efforts included the Fracetracker system developed by SimmGraphics to animate the Super Mario character; Moxy, a virtual TV host animated by Colossal Pictures for the Cartoon Network; Acclaim Entertainment’s optical system wit hup to 70 sensors for simultaneous two-person capture; and a variety of commercially available motion capture hardware and software. During the early 1990s computer animation at Walt Disney Feature Animation went from a mere novelty to a significant standard component in the digital production process.