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November 29, 2009
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The Brain Explorer
Students & This Site

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Students, the cornerstone of all education. Without you, the students, there can be no learning process, and so this is for you. Here are a few responses as to why and how this site was created.

Entry Description: Please provide a brief description of your Entry. This description will be used in the ThinkQuest library to direct users to your site.

Functionally, it can be split into two distinct categories that complement each other in all activities of your day. The Brain that powers you, that mesh of flesh is one of the most complex organs in your body, and also one of the most responsive. It is a thing that can be weighed, measured, looked at, and studied. On the surface, most human brains look pretty much the same: light-pink-and-grayish-white, wrinkled, and squishy. Alternatively, your mind is open and free. It is a window into all that is thought, and uses the physical attributes of your brain to function. You can't pick up a mind, toss it into a jar, and label it. Humans are conscious beings. We share a common experience of a sense of self, of conscious awareness - a trait some believe is uniquely human - yet the quest to explain consciousness is one of the last remaining great adventures of science, philosophy, and religion. Here on The Brain Explorer, as humans, we explore the Brain, the Mind, physical & psychological, in an interactive method using a wide range of resources. And of course, as a human yourself, you're fully entitled to explore with others, even those who are over 13,500 miles away. Just be sure to check out the Interactive section of the site, because with over 20 activities you can participate in with other brain-holders, your brain will never get dull.

Team Formation: How did you work together to form the team, develop the idea and create the pages.
Robert initiated the formation of the team due to his interest in both the Internet and brain study. He contacted numerous Thinkquest participants who also demonstrated a very obvious interest in the brain, and all of them were interviewed through the ICQ chat protocol. Two respondents stood out, and were asked to further demonstrate their writing and research skills. Both of them exceded expectations. However, their unique senses of humour and serious dedication proved that they had everything that it took to complement Robert's style, knowledge, and computer expertise.

The initial idea of brain exploration branched into two divisons, the physical and mental aspects. And the site eventually developed outwards from the two branches, into 16 separate topics. All of the pages were created using the PHP web language, were pulled together with numerous internal joints, and finally were collected to form a solid and consistent appearance across the entire site. Numerous days and nights were spent going through the intricaies of the internal coding to sort out bugs, inconsistencies, and other problems that showed up on the site. But after everything was completed, including the entire content section, which required its own internal system to have each page work with another, the site was transformed into a unified whole.

Challenges: What were the challenges in creating and testing the Entry? How did the team solve them?
The challenges were found in the differences between the computer systems that all three of the team members used. Over different systems, the site periodically rearranged itself into a hodgepodge of content and images. Over the course of the last two months, extensive testing and debugging have been done to ensure that the site works in almost every possible situation. By using the infamous guess and check routine, Robert was able to pin down most every inconsistency and deliver the content in a consistently reliable fashion. Tina and Ivy used this time to scan the site, of over 250 pages, and dig down deep into every single function as to be completely positive that the entry had not suffered from any harm in the transition from the old coding server, Robert's home computer, to the new Thinkquest Debian server. Also facing the team as a difficult challenge was the enourmas differences in time zones, as Ivy was situated in Hong Kong, Tina in Alberta, and Robert in the eastern United States. But by using the ICQ messaging protocol, an entire flux of messages were passed every night to be read the morning/afternoon by the other team mates. This went on for the entire duration of the contest.

Entry's Learning Objective: Tell us about your Entry and what users will learn from visiting the site.
The best way to learn is through an interactive process that functions as a tool for students who access the site to communicate and delve into the entire model with other students from around the world. We harnessed the Internet's ability to create such a model, and integrated such topics as the brain's physical and mental divisions. Students can also partake in learning activities such as brain dominance tests, that measure the user's ability to take in from the site. The students will also have the unique ability to form discussions on particular topics and take in more information from other users than generally allowed through the Internet medium. After interacting with our site, students will be able to identify parts of the brain, understand how the brian fucntions, be aware of brain functions, have a sense of the history of brain research, and feel excitement of the power of the brain that they currently possess.

Collaborative Efforts: How does your Entry create collaboration among other users by allowing them to share ideas, views, experiences and data via the Entry? How does this sharing help others learn from your Entry?
Through this site, other users collaborate by taking tests, sharing results, discussing through both the specific topic boards and the general discussion board. We have two major tests, one for the physical side, and one for the mental side. The brain dominance test is a questionare that all users can collaborate on, learn from, and reveal more about themselves from. And on the other side of the same coin is the creativity test, the same type of test, but with a modified redeeming value. The electronic postcards, page views, page recommendations, account system, bookmarking system, dreambank, essay contributions page, glossary, related links pages, and discussion board all alow for the user to add directly to the site. The more personally involved a person gets in information and learning, and the more connections that a person makes between the content that they learn, and themselves, the more lasting the learning. When users engage in dialogue with the site designers, everyone learns and modifications can be made to the site that benefit all new users.


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Remove this Quote bar "Sleep affords the opportunity, within certain limits, for the brain to act of itself, and dreams are the result. " -- Edward Clarke (from Vision: A Study of False Sight, 1878)

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