A mouse is the primary input device for modern computers that feature operating systems with a graphical user interface, such as Windows 3.11 or Windows 95. While keyboards obviously excel at entering text, numbers, and symbols, your mouse is the tool you'll use to tell your computer what to do with all the data you've entered.
Joysticks are almost exclusively used with game software and help the user more effectively control the actions of computer-simulated airplanes or arcade-style games.
All modern PC operating systems (Windows 3.11, Windows 95, and the Macintosh) rely on an on-screen pointer to select and execute commands. A mouse is simply an input device built to help the user control this on-screen pointer in as natural and efficient a manner as possible.
The pointer on the screen mimics the movements of your mouse. As you move your mouse, a ball encased in the bottom of your mouse rolls on the desk and in turn sends signals to the computer as to which direction to move the pointer on the screen. Move the mouse side to side, or up and down, and the on-screen pointer moves in a similar manner.
Once you have the mouse positioned to select the command or data you want to act on, you use the mouse buttons to execute the command.The mouse controls the on-screen pointer and lets you select program icons, manipulate property sheets, and access data.
Your mouse connects to your PC either through a dedicated mouse port or a standard 9-pin serial port. Once you're familiar with what the mouse connectors look like you can go ahead and connect your mouse using the following steps:
NOTE: For computers running Windows 3.11, the process is a little more involved and requires installing MS-DOS mouse drivers (mouse.com and mouse.sys in most cases). If you have Windows 3.11, you'll need to refer to the manual that came with your mouse for complete installation instructions.
Most mice have two buttons. In Windows 95, the left button selects text and data, executes commands, and manipulates data, while the right mouse button accesses context menus.
Pressing a mouse button and then releasing it is known as clicking your mouse. You can click both left and right mouse buttons. Pressing the button and releasing it twice in quick succession is called double-clicking.
It seems simple, but there are a lot of things you can do by combining various types of mouse clicks with mouse movements. Table 13.1 gives you some examples.
| Task | Mouse Button |
| Select items | Press and hold down the left mouse button. Move the mouse to select desired text, numbers, or objects. Release mouse button. The selected text is highlighted. |
| Move selected items (also called click and drag) | Position mouse over highlighted text. Press and hold left mouse button down. While holding down left mouse button, move mouse (and the selected items) to their new location and release mouse button. |
| Access a menu or command | Position pointer over menu or property box button; press and release left mouse button quickly. |
| Start a program | Quickly press and release the left mouse button twice (double-click). |
NOTE: Windows 95 lets you customize what each of the buttons does through the Mouse Properties dialog box. This can be a help if you have a three-button mouse. See the section "Adjusting Mouse Properties" later in the chapter for examples.
The right mouse button is generally reserved for special uses. In Windows 95, the right mouse button accesses a context menu that lists the available options for the item you've just clicked.
The right mouse button does different things, depending on which type of item you click. See below table for some examples.
| Action | Menu Options |
| Right-clicking a file | This pulls up a menu that asks you if you want to open, print, delete, or send the file somewhere. |
| Right-clicking a program | Presents you with a menu that lets you open, create a shortcut, or access that program's property sheet. |
| Click and drag a file (press and hold the mouse key while moving it) | Presents you with a menu that lets you choose to move or copy the file to its new location. |
Microsoft's newest mouse features a small wheel in between the two mouse buttons. The wheel directly controls an application's scroll bar (see Chapter 6, "Working with Applications") letting you move up and down in a document without having to move the pointer off to the right of the screen. You can also use the IntelliMouse to pan in documents by clicking the wheel and moving the mouse in the direction you'd like to pan. When you're ready to stop panning, click the wheel again.
Some mice have three buttons. Usually the mouse comes with software that lets you customize what that third button does. Windows 95 also supports many of the more popular three-button mice and may have built-in support for that third button. If you have a three-button mouse, see the following section for tips on how to use the third button.
Windows 95 allows you to customize your mouse to best suit your style. You can adjust the speed at which the mouse moves the pointer across the screen, the amount of time allowed between the clicks of a double-click, and how the pointer appears on the screen. Left-handed computer users can configure the mouse to work best with the left hand.
These adjustments are made through the Mouse Properties dialog box. The Mouse Properties program is in Windows 95's Control Panel. You can get to it by clicking Start, Settings, Control Panel. You should then see the Mouse icon. Double-click the Mouse icon to start the Mouse Properties program.
To configure mouse speed when double-clicking:
To change your mouse for right or left-handers:
You can control how fast the pointer moves on the screen in relation to your mouse movements on your desk. You can have the pointer move completely from one side of the screen to the other with only the slightest mouse movement, or you can slow the pointer down for greater control.
The pointer speed is set in the same Mouse Properties dialog box as mentioned earlier:
If your pointer starts moving erratically, or your mouse isn't moving smoothly, it's probably time to clean your mouse. This is a simple process:
A thorough cleaning usually does the trick. If no amount of cleaning helps, you may be in need of a new mouse.
Joysticks are basically sticks attached to a base unit that measures the distance the stick is moved left, right, up, down, or diagonally. Electronic sensors in the base unit translate those motions into motions that are understood by the computer and software.
Joysticks are almost exclusively used with game software; they are not designed to replace a mouse.
Joysticks come in various shapes and sizes. Some are built to mimic the flight controls of an airplane, complete with buttons to fire guns and missiles. Others aren't sticks at all, but may be steering wheels designed to help the user more effectively play driving simulation games. In general, computer input devices used to help users play computer games are called joysticks.
Joysticks all connect with a 15-pin D-shaped connector. See Figure 13.5 for an example of a joystick connector.
Connecting a joystick is simple. To connect yours, follow these steps:
If the computer doesn't initially see your joystick, you'll need to run Windows 95's Add Hardware Wizard. You can access the Add Hardware Wizard by clicking Start, Settings, Control Panel. The Add Hardware Wizard will be one of the icons in the Control Panel folder.
Calibrating your joystick lets you "center" your joystick so that when released it returns to a neutral position. It also makes certain that movements from side to side, or front to back result in smooth and predictable movement on the screen.
There are two ways to calibrate your joystick. One is through the Joystick Properties dialog box, and the other is through calibration sliders on the joystick itself.
To calibrate your joystick through the Joystick Properties dialog click Start, Settings, Control Panel and double-click the Joystick icon. There, you'll see sliders that let you set the default X and Y axis positions of the joystick. You calibrate your mouse by adjusting these sliders.
You can also calibrate most joysticks via slider bars, or wheels, that are on the joystick itself. Inspect your joystick to see if it has built-in calibration adjusters.