There is a way of comparing units of measurement. They may be designated by
magnitude or by magnitude and direction. We are given these terms: scalars and
vectors. Scalars denote magnitude; vectors denote magnitude and direction.
Comparing things, for example, velocity to speed, they may seem the same in
one respect and different in another. Speed and velocity are not one and the
same. Speed is a
.
Representation of Displacement as Vectors
This concept seems to make sense. For example, we may think of someone's
pushing of a block as how much force somebody used to push a block, and in what
direction he pushed it.
Vector Addition
The method of vector addition that is most methodical is to separate the x
and y components of the vector (the left and right, and the up and down
components -- break into horizontal and vertical components) and add all the x's
together and add all the y's together...then use the Pythagorean theorem to find
the magnitude (since, after all, they form a right triangle and the magnitude is
the hypotenuse).
Thus, if you visualize it as a right triangle, the x and y component would
correspond to the triangle's legs, more specifically the adjacent and opposite
sides. Then, with tanØ to find the angle of the magnitude (direction it is
point at).
Vector Subtraction
Vector subtraction is very similar to vector addition (the adding of
components is the same). Simply, the difference between them is in their signs.
In vector subtraction, the vectors are pointing in opposite directions, thus
canceling out to some degree (i.e. if one direction is considered positive, it's
opposite direction is considered negative).
Static Equilibrium
This is a situation in which all the vector components cancel each other out,
resulting in no net vector (i.e., a vector of 0).