Non-linear Dynamics
In this section, we wish to cover many basic ideas
of mechanics that we studied in the previous sections in much greater detail.
Let's begin by analyzing what goes on when the cue is struck on certain location on
the spherical surface, how much force is exerted on the cue and in what angle.
Initial Condition:
In geometry, we learned to locate a point on the spherical surface using three coordinates.
For any defined force F in the angle of ascension qF,
and any defined coordinate (r,
f, q) in the valid
domain of values, the torque produced is:
t = Fr
cosfcosq
Now using this torque equation, what is the initial angular velocity produced after the ball
has been hit with force F for time to?
Using the impulse formula, we get wo =
ato
ato
= ttot(to/I)
Where I is the moment of inertia of a solid sphere with radius r, I = (2/5)mr2
wo = ttot(to/I)
If f < p/2,
ttot = tF +
tf
If p >
p/2, then ttot
= tF - tf
fs = msmg
What is then the intial linear velocity, vo of the ball?
Again, utilizing the impulse equation, we obtain vcm = acmto
vcmto = (FcosqF/m -
mkg)to
Slip Condition:
Once the begins to move, it may intially slip with angular velocity of only
wo.
Now we move on to generate the equations for linear velocity and angular velocity as a function of time, t.
For linear velocity, vcm, we must integrate the sole force which causes deceleration on the ball
after the initial condition is the kinetic friction, fk = mkmg
Hence the deceleration, acm = -mkg
After integrating this expression, we obtain the general function vcm of time t:
vcm = vo - mkgt
For angular velocity, w we basically repeat the similar process, but using torque
and the stationay frictional coefficient, ms.
w = wo + 5ttf/(2mr2)
Non-Slip Condition:
When does the ball begin to move without slipping and what is the condition that must be met to intialize
rotation without slipping?
Recall from the previous section that the corresponding linear velocity of the ball in relation to the
angular velocity in non-slip case is vcm = wr
This means that after the ball has been hit, it will begin to decelerate due to friction on the pool table and
once the non-slip case of the special vcm is met, the ball will begin to rotate without slipping.
However there is an exception to this, that is when the initial torque delivered to the pool ball is at
locations, q = {p/2,
3p/2} and f =
p/2 which create a perfect top spin and the ball's direction will not
be affected by the friction.
vcm = wr
vo - mkgt = rwo + 5ttf/(2mr)
The time t, at which the ball begins to roll without slipping is:
How does the ball move when it is rolling without slipping? The ball will revolve on a curvature with radius
of Rcurve = rcot(q/2)
Bank Shots:
In real life pool, it is almost never true that angle of incidence is exactly equivalent to the angle of reflection.
The angles may be similar but with friction and rotations involved, the balls sometimes bounce off the rails in completely
different angles than expected.
qo = arctan(wr/v)
As the ball hits the rail, the angular velocity produces the tangential force component of
mwrto and normal force component of mvto where
to is the length of time of impact. Hence the force due to spinning (w
> 0) result in an angle qo.
