How We Made Our Space Simulation
When we storyboarded we decided was how it would look, what kinds of questions there were in it and the information that was needed.
We had to go to some to places to get answers like we went to Kauai and visited Barking Sands to interview Dr. Mock about space travel and to see computer telescopes. Mrs. Higa at Moanalua High School on Oahu demonstrated spectrometry. It was cool and weird.
At Bishop Museum, Oahu we saw a film about the Andromeda Galaxy and learned about light years. We also got information from Rene Kimura, Chris Peterson, Cathy Chock, Mrs. Tanioka, and Hugh Kishi and Keyle Nasu working for Boeing.
To make the simulation files was very difficult because it was very sophisticated (Sean's word). Jeff Chan, our coach, wrote the program for the simulation, according to what we designed in our storyboard. He made one or two sample files and we had to duplicate them for all the different planet and moons. This was hard because it was hard to find the information to back up our game. And it was also hard because in programming you can not make any mistakes because it will jam up the program.
Debugging it was even more difficult. We had to check all of the links to make sure that it was all correct. We also had to check the answers to see if we had enough and if we had the right answer in the choices. We needed to add images to the files that did not have any in it.
We also had to do a lot of coding like for the check list. Then we had to make a resource file for each test if they didn't understand it.
After we did a lot for our simulation, we started critiquing it. But it became easier when other people critiqued it too.