#include "include/colors.inc" #include "include/textures.inc" #include "include/shapes.inc" #include "include/chars.inc" camera { location <0, -4, -35> look_at <0, -4, 0> } light_source { <30, 40, -50> color White } sphere { <0, 16, 20>, 2.2 texture { Blood_Sky } finish { phong 1 } } sphere { <0, 8, 20>, 2.2 texture { Blue_Sky } finish { phong 1 } } sphere { <0, 0, 20>, 2.2 texture { Red_Marble } finish { phong 1 } } sphere { <0, -8, 20>, 2.2 texture { Blue_Agate } finish { phong 1 } } sphere { <0, -16, 20>, 2.2 texture { White_Marble } finish { phong 1 } rotate < 0.8, 0, 0 > } sphere { <0, -24, 20>, 2.2 texture { Brown_Agate } finish { phong 1 } }