// This is a sphere demonstrating the gradient pigment and turbulence #include "colors.inc" // first, the camera position camera { location <2,5,-10> look_at <0,0,0> } // now, some light light_source { <0,10,-10> color White } light_source { <0,0,-10> color White } // the sphere sphere { <0,0,0>, 5 pigment { gradient <0, 1, 0> turbulence 0.5 color_map { [0.0 color Red] [0.25 color Blue] [1.0 color Green] } scale 3 // make the pigment bigger translate <0, 10, 0> } }