// A bumpy cone // first, the camera position camera { location <2,2,-6> look_at <0,0,0> } // now, some light light_source { <3,2,-6> color rgb <2,2,2> } // the cone cone { <0, -3, 0>, 1 <0, 3, 0>, 0.1 texture { normal { bumps 0.5 // add some bumps scale 1/6 } pigment { color rgb <.5, .7, .2> } } }