// A crystal ball #include "colors.inc" camera { location <-2, 5, -5> look_at <0, 5, 0> } plane { // the floor z, 10 // along the x-z plane (y is the normal vector) pigment { checker color Green color Yellow } // checkered pattern } sphere { <0, 5, 0>, 2 pigment { color rgbf <1, 1, 1, .8> } // transparent sphere finish { reflection 0.1 refraction 1.0 ior 1.5 phong 1 } } light_source { <10, 10, -10> color White }