// A yellow mirrorish sphere above a checkerboard #include "colors.inc" camera { location <-2, 3, -10> look_at <0, 5, 0> } plane { // the floor y, 0 // along the x-z plane (y is the normal vector) pigment { checker color Black color White } // checkered pattern } sphere { <0, 5, 0>, 2 pigment { color Yellow } finish { reflection 0.9 phong 1 } } light_source { <10, 10, -10> color White } light_source { <-10, 5, -15> color White }