#default { finish { ambient 0 diffuse 1 } } sphere { <0, 0, 0>, 2 texture { pigment { bozo color_map { [0.0 color rgb <0.3, 0, 0>] [1.0 color rgb <0.6, 0.2, 0>] } turbulence 0.3 scale 1/2 } } } light_source { <50, 35, -50> color rgb <1, 1, 1> } camera { location <0, 0, -6> look_at <0, 0, 0> }