#declare Norm = normal { wrinkles 1.0 scale 1/4 } sphere { <0, 0, 0>, 1 pigment { color rgb <1, 0, 0> } finish { phong 0.8 } normal { Norm } } plane { y, -2 pigment { checker color rgb <1, 1, 1> color rgb <0, 0, 0> } rotate y*30 } light_source { <200, 200, -200> color rgb <1, 1, 1> } camera { location <0, 4, -1> look_at <0, 0, 0> }