plane { y, 0 pigment { checker color rgb <1, 1, 1> color rgb <0, 0, 0> } } union { cone { <0, 0, 0>, 1 <0, 4, 0>, 0 } cone { <4, 0, 0>, 1 <4, 3, 0>, 0 } cone { <-4, 0, 0>, 1 <-4, 3, 0>, 0 } cone { <0, 0, 4>, 1 <0, 3, 4>, 0 } cone { <0, 0, -4>, 1 <0, 3, -4>, 0 } pigment { color rgb <1, 1, 0> } } light_source { <-100, 200, -500> color rgb <1, 1, 1> } camera { location <2, 7, -2> look_at <0, 0, 0> }