#include "colors.inc" merge { box { <-1, -1, -1>, <1, 1, 1> } cylinder { <1.5, 1.5, -1.5>, <-1.5, -1.5, 1.5>, 0.5 } pigment { color rgbf <1.0, 0.8, 0.8, 0.8> } finish { refraction 1 ior 1.5 } } plane { y, -3 pigment { checker color White color Black scale 3 } } plane { -z, -3 pigment { checker color White color Black scale 3} } light_source { <-400, 200, -300> color rgb <1, 1, 1> } camera { location <-2, 3, -4> look_at <0, 0, 0> }