plane { y, -2 pigment { checker color rgb <1, 1, 1> color rgb <0, 0, 0> } rotate y*10 } box { <-1, -1, -1>, <1, 1, 1> pigment { color rgb <0.5685, 0.7095, 0.7785> } rotate <0, 45, 0> rotate <55, 0, 0> } light_source { <-1, 4, -1> color rgb <1, 1, 1> } camera { location <1, 4, -1> look_at <0, 0, 0> }