disc { <0, 0, 0>, y,7 pigment { checker color rgb <1, 1, 0> color rgb <1, 0.3, 0> quick_color rgb <1, 1, 0> } } sphere { <-1.5, 1.5, 0>, 1 pigment { color rgbf <0.8, 0.8, 0.8, 0.8> quick_color rgb <0, 1, 0> } finish { refraction 1 ior 1.5 phong 0.8 } } box { <-1, -1, -1>, <1, 1, 1> pigment { marble color_map { [0.0 color rgb <0, 0, 0>] [1.0 color rgb <1, 1, 1>] } turbulence 1 quick_color rgb <0, 1, 1> } finish { reflection 0.25 } rotate <0, 45, 0> rotate <-35.264, 0, 0> translate <1.5, 1.5, 0> } light_source { <50, 50, -50> color rgb <1, 1, 1> } camera { location <0, 2, -5> look_at <0, 2, 0> }