#declare Cam = camera { location <0, 2, -10> look_at <-4, 0, 0> } disc { <0, 0, 0>, y, 5 pigment { checker color rgb <0.3, 0.3, 1> color rgb <0, 0, 0.7> } } union { cylinder { <0, 0, 0>, <0, 4, 0>, 0.5 } cylinder { <-2, 0, -2>, <-2, 2, -2>, 0.5 } cylinder { <2, 0, -2>, <2, 2, -2>, 0.5 } cylinder { <-2, 0, 2>, <-2, 2, 2>, 0.5 } cylinder { <2, 0, 2>, <2, 2 2>, 0.5 } pigment { color rgb <0, 0, 1> } } light_source { <20, 50, -50> color rgb <1, 1, 1> } camera { Cam }