#declare Eyeball = sphere {
<0, 0, 0>, 1
texture {
pigment {
granite
color_map {
[0.0 color LightBlue]
[0.5 color SteelBlue]
[1.0 color LightBlue]
}
scale 1/3
turbulence 0.2
rotate <90, 0, 0>
}
}
texture {
pigment {
wood
color_map {
[0.0 color Black]
[0.225 color Black]
[0.225 color Clear]
[0.45 color Clear]
[0.45 color White]
[1.0 color White]
}
scale 2
}
}
}
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