By the second, we mean recognizing the difference between situations that help the user to understand the information and situations that hinder the user with confusing data. The authors' favorite example is that of HTML frames: when done wrong (as is easy to do) frames quickly become a nightmare for the user. When done right, however, frames become an extremely valuable tool. The authors feel that their implementation of frames in the Tutorial meets this guideline, and is as small and user-friendly as possible.
By the third, we mean keeping the cutesy stuff to a minumum. The authors all have extensive experience with slow networks and know very well the frustration of waiting for unnecessary animations or large images to load; furthermore, given the relative income of the targeted population (students and their schools) with respect to hardware, the authors feel that more likely than not many users of the Tutorial will be subject to the same speed constraints they have been.
As such, the Tutorial has taken on several noticeable design characteristics:
More importantly, the Tutorial is portable, compact, and fast. This is not an advertisement for some multimedia company, it is a serious piece of on-line reference material and contains a lot of information. We are not catering to your Saturday-morning-cartoon-bred need for jumping frogs and scrolling LED displays, we are providing you with serious information when and where you need it. If this means sacrificing a few image maps and animations for a little more speed and portability, so be it.
We feel that the final design of the Tutorial has met our guidelines fully, and that serious web users will not only find the Tutorial informative and useable, but will appreciate the work we have put into the design as well as the data.
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The Online POV-Ray Tutorial © 1996 The Online POV-Ray Tutorial ThinkQuest Team