"FSM"

The "FSM" logic, or "Finite State Machine" logic is the most interesting of the logic systems. The creature uses a simple finite state machine to make its decisions. By reacting to events that have occurred, it can take on a personality that is almost lifelike. Initially, the creature will try to chase the mouse pointer until it touches. Then it retreats, possibly since it took some damage during the confrontation. When far enough away, it moves about in a pattern to regain its compose. Then, after circling the mouse pointer a bit to see what's going on, it begins its chase again. Essentially, the "FSM" system is an amalgamation of the other systems.