"FSM"
The "FSM" logic, or "Finite State Machine" logic is the most interesting of
the logic systems. The creature uses a simple finite state machine to make
its decisions. By reacting to events that have occurred, it can take on a
personality that is almost lifelike. Initially, the creature will try to
chase the mouse pointer until it touches. Then it retreats, possibly since
it took some damage during the confrontation. When far enough away, it moves
about in a pattern to regain its compose. Then, after circling the mouse
pointer a bit to see what's going on, it begins its chase again. Essentially,
the "FSM" system is an amalgamation of the other systems.