Derivation of the Range of a Projectile

 

Vx = Xx / t    Vx = V in x direction; t = time in air
Xx = Range = (Vx)(t) Vx = (Vocosq )
Xx = (Vocosq )(t) t = (2Vy)/g;  Vy = V in y direction
Xx = (Vocosq ) ([2Vy]/g)   Vy = (Vosinq ); substitute
Xx = (Vocosq ) * ([-2(Vysinq ]/g) 2sinq * cosq = sin2q
Xx = (-Vo2 sin2q ) / g

Xx = (-Vo2 sin2q ) / g

 

Note: to find out how to derive the time in the air of a projectile see the derivation -

Time in the Air of a Projectile.

 

 

Vx = Xx / t Vx = V in x direction; t = time in air
Xx = Range = (Vx)(t) Vx = V
Xx = V * (sqr. root(2H/g) t = sqr. Root(2H/g)

Xx = V * (sqr. root(2H/g)

 

Note: to find out how to derive the time in the air of a projectile see the derivation -

Time in the Air of a Projectile.

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