




With the help of DHTML we can show you two different strategies animators use.
Above you see two
images, one is a background picture of a hallway that doesn't move, the other
the shoulders and head of a person. If you click and hold on the person with
your left mouse button you can slide the image over onto the background. Line
up the bottom of the person with the bottom of the background. If you look at
the image now it looks like a person standing in a hallway. But now if you click
on the image of the person and move it slightly up and down it begins too look
like they are walking in the hallway. If frames were made of the movement it
might look something like figure a.

figure a
To cut corners
some animators will reuse a single cel and just change it's placement on various
different backgrounds in order to simulate movement. Or in some cases create
a series of cels and reuse them in a cycle. [Like to simulate walking.] In a
similar way a background artist can create one long background, and then only
the different cels have to be redone and their placement can be moved on the
background and a new background doesn't have to be made. [If you've ever seen
animated chase in a hallway you've probably seen this technique used.] Below
you can make the ball roll throughout the hallway and see how the technique can
be useful.
Below is an animated image that shows how the long background can be used repeatedly.

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