timeline computer classical sight


There is a very interesting feature of the human eye actually allows animation to exist. It is in fact a flaw in our eyes that is known as persistence of vision; first written about by Peter Roget in his paper The Persistence of Vision with Regard to Moving Objects.

When an object is placed in our line of sight and then rapidly taken away, we actually see the object there for a fraction of a second longer then it is really there. If that first object were taken away and then replaced by a second object, the persistence of vision would actually blend the two images together to make a smooth transition.

Imagine if we didn't have that flaw in our eye and we did in fact see every movement of an animation. When the first cel were taken away and quickly replaced with the next we would see a moment where there was no picture at all [the moment when the pictures were being switched]. This would give all animation a very jerky look to them, and it wouldn't look like the characters on screen were moving naturally at all.

To better illustrate the idea behind persistence of vision take a look at the two animated images below.

See how the left image does not have a smooth transition? You can easily see the four different images that make up that animation. However if you look at the right image you see a smooth animation, with almost no hint of the different images that make it up. Those to animation images are made up of the exact same pictures, but one of them is showing you those three different pictures faster then the other. The speed at which this fusion frequency occurs is usually around 40 Hertz (Hz) or 40 frames per second. Classical animation is usually shown at 24 frames per second, but has a rotating blade that interrupts a single frame 2 times in order to have a rate of 48 Hz or 48 frames per second.

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