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- AAD
- Abbrev. n, "Automatic Activation Device". A altitude sensing device used to
automatically activate the opening sequence for a parachute. Most commonly refers to their
application to sport reserve parachutes, but also used in other non-sport scenarios such
as ejection seats, etc.
- AFF
- Abbrev. n, "Accelerated FreeFall". A training program for first jump students
where the skydiving skills development rate is accelerated over that of the older static
line program.
- boogie
- n, A gathering of jumpers for the purposes of jumping and socializing. Typically,
boogies will have large aircraft, unusual aircraft (balloons, helicopters), special events
(record attempts), or some sort of competition as a focal point to attract jumpers from
widely diverse regions.
- bounce
- Colloquialism v, term for landing, after freefall, without the aid of a parachute. Also:
hammer in, frappe, go in.
- canopy
- n, parachute.
- CFS
- Abbrev., "Canopy Formation Skydiving". The new "official" term for a
discipline of skydinvg in which jumpers under canopy fly their parachutes together
to form various formations. However, most skydivers still refer to it as "CRW".
(See CRW.)
- CRW
- Abbrev., "Canopy Relative Work". Describes the maneuvering done by jumpers under
canopy to fly their parachutes together to form various formations. Sometimes referred
to as CReW (Crew). See CFS.
- DZ
- Abbrev. n, "Drop Zone". A place where parachuting operations take place. This
is may be a designated area, or frequently, a commercial business which supplies aircraft,
instruction, gear sales and services.
- flare
- v, to pull down on both of the canopy's steering toggles in order to lower decent rate
and forward speed just prior to landing. The forward speed is traded-off for lift. A flare
performed too late has no effect, a flare performed too early can result in a stall in
which the canopy looses forward speed and drops straight down. A correctly performed flare
results in an exceptionally soft landing.
- FS
- Abbrev., "Formation Skydiving". The new "official" term for a
dicipline of skydiving in which two or more jumpers fly relative to each other in
freefall in order to form various formations. However, most skydivers refer to it as
Relative Work, or "RW." (See RW.)
- hook turn
- n, A high-speed turn with either the steering toggles or the front risers performed at
very low altitude in order to build up speed before landing. See "turf surf."
- JM
- Abbrev. n, "JumpMaster". A jumper trained and certified to supervise students
and/or novices during their jump.
- main
- n, the primary parachute.
- opening shock
- n, The force experienced by the jumper due to the sudden deceleration from terminal
velocity due to the deployment of a parachute.
- RW
- Abbrev., "Relative Work". Describes the freefall maneuvering whereby two or
more jumpers fly relative to each other in freefall in order to form various
formations. See FS.
- reserve
- n, the secondary, or backup, parachute.
- round
- n, a class of parachutes designed to simply decelerate a body in a fluid medium. The
classic parachute.
- square
- n, a class of parachutes designed to inflate and take the shape of an airfoil. These are
more accurately rectangular in shape and are semi-rigid wings.
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- turf surf
- v, (also, to "surf it") a high-speed style of landing. The jumper builds up
speed (see Hook Turn) and then flares mere moments before touchdown, resulting in a
spectacular landing in which the jumper skims mere inches above the ground at 30-40mph,
for up to 100 yards. Or, if the jumper flares too late, resulting in a spectacular landing
in which the jumper impacts the ground, leading to medical bills, orthopedic surgery,
and/or death. Attempt this maneuver at your own risk!
- USPA
- Abbrev. n, "United States Parachute
Association".
- whuffo
- Colloquialism, n, A person who is not a skydiver (from the often-asked phrase
"Whuffo you jump out of them airplanes?").
Bits and pieces
- Myth #1: Freefall conversation.
- Talking in Freefall is virtually impossible. The wind is too loud.
- Myth #2: 4 minute freefalls.
- Without taking Oxygen on the plane with you, freefall time is limited to about 80
seconds on a single jump.
- Myth #3: First-jump freefall acrobatics
- Learning to fall stable and to fly while in freefall takes practice -- it's not
realistic to do this on your first jump.
- Myth #4: Low-pull contests
- This virtually never happens. Everyone tends to deploy around 2000-2500. Skydivers fall
at about 5.5 sec/thousand feet.
- Myth #5: Diving out and catching someone without a parachute
- Stunts similar to this have been done, however, it almost impossible to hold onto
someone during the opening shock of the parachute when at terminal velocity.