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Applets : The Docking Game
Spacecraft Controls
Spacebar:
Comma:
Period:
's'
Accelerate
Rotate Counter-Clockwise
Rotate Clockwise
Start
Satellite's distance from Earth's Surface: Km
Bearing of Satellite from Earth's Center: degrees
Initial Velocity of Satellite: meters/second
Mass of Earth: kilograms
Number of seconds that passes in game
for every second that you experience:
seconds

Automatically adjust satellite's velocity so that its orbit is circular

     

Instructions

     In this game you must man a spacecraft to dock on a satellite orbiting the Earth. In order to do this you must maneuver the spacecraft until it gets within the docking range of the satellite. To get into the docking range, the spacecraft has to be inside the circle that is labeled as “satellite”. However, moving into the docking range is not all that you have to do; you have to have the right velocity as well, which is indicated by the green lines. The velocity of the spacecraft must be very close to the velocity of the satellite, or else the spacecraft will not dock. To read about orbits, check out our gravitation page.

     The keys for maneuvering the spacecraft are “,” (comma) to rotate counter-clockwise, “.” (period) to rotate clockwise, and spacebar to accelerate. You can change parameters for the game using the options below the applet. Just type in new numbers, and click “Send”. Click “Reset to Defaults” to return to the original values. If you wish to get the data that was previously sent, click “Get Values”.

     Depending on the satellite’s distance from the Earth, its orbital velocity will vary in order for the orbit to be circular. If you change the distance between the satellite and the sun, the orbital velocity will be automatically changed; however you can override this by deselecting the checkbox for automatically calculating velocity and changing it manually. Experiment with the other options below the game. You may enter mathematical expressions in the text boxes; for example if you want to double the distance you can put “*2” at the end of the number and the values will change.
This page was created by Thinkquest team 27444