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Comparative Review (cont'd)

The Verdict:

By merely comparing the technical statistics of the three consoles, the Dreamcast is clearly the most advanced and thus in the best position to claim the top seat in terms of market share.  It would also seem as the most likely console to buy since its technological advantage would imply that its life would be rather long.  However, there are more other factors to be considered when choosing which console is the best.

Developer Support

Developer support is important as it determines how many game titles will be released for the particular console, which is directly related to the system's popularity.  The Playstation would never have risen to fame without games like Crash Bandicoot or Final Fantasy 7, nor would the Nintendo 64 without Zelda: Ocarina of Time.  To date, the Playstation has a game library of over 550 games, and the Nintendo over 100.  The amount of games determines how busy the gamer is playing, and the quality of the games determines how happy the gamer is with the system.  The happier the gamer is, the more he/she buys.  The more the gamers buy thus determines the popularity of the system.

Imports

All three contenders have Japanese headquarters, and those develop far more games than the headquarters and 3rd party developers in the US.  Every month, at least 30-40 new games are released in Japan for the Playstation.  The Nintendo 64 has less, and in the Saturn's prime their Japanese games rivaled the Playstations.  Nintendo 64's Zelda 64 was originally Japanese, as was Final Fantasy 7 and Magic Knight Rayearth.  If publishers are willing to translate and even improve some Japanese imports, gamers will be all the more happy.  This will also help increase a system's fan base.

Smart Moves

A rather general area, and the most important factor.  Ranging anywhere from price cuts to new peripherals or even game-based movies.  These all help to give the gamers a sense of support, helping them to believe they made the right choice.  Satisfaction, in the war, is a must.   If you have a good system, but nobody is buying, take a price cut.  If this is not enough, check your games.  Are they good enough?  After all, the market must be satisfied.

 

That done, which is the best?

 

 

 

 

 

 

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