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Legend

= distance

= time

= speed/
velocity

Vav

= average
speed

l

= change in
distance

t

= change in
time

Vector Kinematics Basic Concepts

In order to describe the movement of objects, we need to use vectors, a quantity or magnitude with a direction associated with it.
Examples:  1) 30 km/h west  2) 20 cm up  3) 10 N force toward you

Scalars are any magnitudes with NO direction associated with them.
Examples:  1) 64 Kg  2) 20 cm long  3) 10 m in the air

When studying how and where objects move, vectors must be used, and in the following ways:
1) To describe an object's resultant magnitude and direction of motion by the component vectors acting on it.

example:

Image of R as a vector 

R is made up of the horizontal and vertical components Rx and Ry.

  The horizontal and vertical components of R
2) To determine an object's resultant motion by adding up (or subtracting) the component of its movement.
example:

Vectors can be added or subtracted 

Rx and Ry components produce a resultant movement R.

  Example of the result of adding two vectors

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created by Will Kuo and Stan Watterson
thinkquest participants  team 25844
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