|the Future of the Internet?||
|the Future of Education?|
Active Worlds Edu
The Palace Edu
|How it all started
As said in the
'Welcome' page the first true multi-user Virtual World started back in 1985. This Virtual
World was Lucasfilm's Habitat.
This also made it possible to form a realistic community feeling in there.
Before Habitat there were already various MUD's and MOO's running on the Internet and
BBS'ses. But these had a lack of realism, because they had no graphics at all and only a
limited number of people with a lot of computer knowledge could enter these.
The original Habitat is no more. After 6 years of intensive use the world ended. The lead creators of Habitat, Chip Morningstar and Randy Farmer, wrote an summary of their experiences in Habitat. This is available online under the name 'Lessons of LucasFilm's Habitat'. Farmer also published 'The Habitat Anecdotes', 'Social Dimensions of Habitat Citizenry' and 'Oracle Layza's Tales' online. I would recommend everyone to read these, since nowadays most history of the Virtual Worlds is based on Habitat.
Some Virtual Worlds, like Active Worlds are also based on the book 'Snowcrash'. Snowcrash was written by Neal Stephenson in 1988-1991. An important part of the book is about the Metaverse, a multi-user avatar world running over a fibre-optic cablenetwork and viewed upon with immersive goggles. The idea of theMetaverse was based on 'Neuromancer' by Gibson.
Avatar, the persona that represents the user who controls it. You can see an avatar as a Virtual Puppet, with the user as puppeteer.
Virtual World, a digital representation of a environment. In this project we refer to Virtual Worlds as Multi-User Virtual Environments.
MUD's, Multi-User Dimensions or Multi-User Dungeons. These are text-based, non-graphical Virtual Worlds.
MOO's, Multi Object Orientated MUD's. These were MUD's that contains items, like swords and gold that can be used.