Hello there and welcome to the demonstration game! Hopefully this will help you to learn how to play the game and to let you know what things give you more points and why. So let's start...
Okay, here we have the main game screen. As you learned at headquarters, there are 4 frames and each has a different purpose. Let's review class. (Aaaaaahhh! School!) Okay, turn on your computers:
That wasn't that bad now was it?? Now class, let's move on.. In front of your face, you see big blocks of colored Legos. This is a zoning map. Each tile on this map matches up with the main map. If that's hard to understand, think of this--Each map is on a transparent overlay. Now place them on top of each other, bingo! So, the tile 1,1 on the zoning map corresponds with 1,1 on the main map. This map is color-coded so you know where it's legal, and illegal to build. If you build in the wrong zone, not only will you be trampled by angry civilians because you built a hotel on their back yard (joke), but the Design Paradise game will deduct happy points each turn, until you rezone the area properly. Now boys and girls, listen carefully, here are the different zones the colors correspond with:
As you might have observed class, every one of these things is important to the people, economy, and the future of Kauai. If they are unbalanced, things go haywire. And your score drops like a fly. And that's bad. If you turn the page (Scroll down) you will see some examples of unbalanced Kauais due to too much or too little of things.
Here we see an overdeveloped Kauai. There are too many resort and commercial areas, and too few agriculture and residential. When this happens, Design Paradise docks you points for many reasons: There is not enough housing for all the workers. Too much conservation land has been built on. It's just not balanced--there's too much development and the island is over populated. This person probably got tons of points for all the structures built, but his score is probably going down the drain right now, and so is the island.
In this game, the player has built on all the wrong zones. This causes mass confusion for the island and its people. Think about it--hotels right in the middle of subdivisions, stores in the middle of cane fields, and people living in shopping malls. While everything might be balanced, it's all built in the wrong places, so this person's score very low. Get a clue! (It's the frosting!!) This is a good example of someone who doesn't read the directions.
Now for a good example. This player was smart. There are only a few hotels along the coastline, enough housing, a few malls and small shops, and lots of ag land. And, there was no rezoning of the conservation lands. This person may not have a lot of structures, but she has a very high score because she has everything balanced, without overdevelopment.
Okay, class that pretty much wraps this lesson up. I hope this has given you a better understanding of how the point system works and what things you can and cannot do. We have tried to make this game as realistic as possible, without xeroxing SimCity. Kauai is a very unique island and is a lot different from other places economically. So now that you know how to play the game what are ya gonna do?? Go to Disneyland! No... play the Design Paradise Simulation Game!