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Introduction
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Spreading the
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Table Tennis Tips and
Tricks
Table Tennis
Facts
Table Tennis
Terms
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If you have any terms you would like to contribute, contact us.
- Anti-topspin - a rubber type that deactivates
spin and speed, returning a "dead" ball
- Backhand - a stroke done directly in front of
the body, with the racket turned so that the back of the hand faces
the opponent
- Backspin - a type of spin where, if struck with
a normal racket position, the ball would not make it over the
net
- Block - a defensive shot done mostly against
loops and smashes, where the racket is in a closed position to keep
the ball on the table
- Chop - a defensive shot that carries a
tremendous amount of backspin
- Closed - a racket angle that allows the top of
the ball to be struck
- Dead ball - a ball returned without any spin.
Very difficult to execute, read, and return
- Doubles - a format in table tennis where two
people play on each side and must alternate turns at striking the
ball
- Drive - an offensive shot used mostly as a
setup or in rallies, where the racket is in a normal position and
the ball is struck at a medium pace
- Drop shot - a surprise shot where the ball is
placed precisely near the net
- Expedite rule - after a time limit(about 10
minutes) has expired during a single point, the receiver
automatically wins the point if he/she returns the ball
successfully 13 times in a row. This forces the server to change
his rallying tactics.
- Forehand - a stroke done to the right-front (for
right-handers) of the body, with the racket in a normal position
(palm of hand facing opponent)
- International Table Tennis Federation - the
international governing body for the sport of table tennis, based
in Great Britain
- Inverted - See pips-in
- Let - a stoppage of play as a result of a serve
hitting the net or interference from outside the playing
court
- Lob - a defensive shot used against high-speed
balls, where the ball (usually with unpredictable spin) is returned
very high in the air, causing difficulty in timing and
technique
- Long pips - a rubber type whose surface consists
of fairly long pimples. Produces unpredictable spin.
- Loop - an offensive shot that carries a
tremendous amount of topspin
- Match - a competition format with the winner
winning two of three or three of five games
- Medium-long - a serve whose second bounce, given
the opportunity, would bounce near the very end or just off the
table. Difficult because the opponent cannot execute a good
attacking stroke
- Open - a racket angle that allows the bottom of
the ball to be struck
- Penhold - a grip where the racket is held
exactly as it sounds, with the racket handle held straight up and
down
- Pips-in - a rubber type whose surface is smooth
yet gripping. Produces much spin and in many cases better speed.
Also known as inverted rubber
- Pips-out - a rubber type whose surface consists
of many tiny pimples. Produces much control and speed, but little
spin
- Push - a defensive shot used to successfully
return backspin shots, where the racket is open to lift the
backspin over the net
- Receive - return of service, usually done
tactically to set up an attack
- Seemiller - Name of 5 time US champion Dan
Seemiller. Also the name of a table tennis grip
- Serve - the beginning of a point where one
player strikes the ball after tossing it. Usually used tactically
to set up a strong attack
- Set - one game to 21 points in a
match
- Shakehands - a grip where the racket is held
exactly as it sounds but with the middle, ring, and pinky fingers
wrapped around the handle
- Short - a serve that, given the opportunity,
would bounce at least twice on the table. Difficult because the
opponent cannot execute a good attacking stroke
- Sidespin - a type of spin where, if struck with
a normal racket position, the ball would travel either to the right
or left without landing on the table
- Skunk - an informal rule in table tennis that
says that a player wins a game at a score of 7-0 or
11-1
- Smash - an offensive, high-speed shot used
against high balls, where the racket is in a normal position to
generate the most speed possible. Also called a kill
- Topspin - a type of spin where, if struck with a
normal racket position, the ball would travel over the opposite
side of the table without hitting the surface
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