Computer games are fun. But are they educational as well? Most people disagree. Why?
Computer games are mostly regarded as pure entertainment, which is a suitable definition for some games, not all.
For example: edutainment.
As the word suggests, this is a combination of entertainment and educational value, learning while you play.
Another example of "intelligent" computer games are adventures.
Unlike popular computer games full of death and decay and bloodshed, adventure games require lots of thinking and logic.
Some adventures even contain some literary value: these are mostly adventures based on novels.
Examples are 'The Hitchhiker's Guide to the Galaxy', 'I Have No Mouth and I Must Scream' and (though less literary) the 'Discworld' series by Terry Pratchett.
However, this website is not about proving the educational and literary value of adventure games. With this site, we hope to introduce you to the "realm" of adventure games and show you different aspects of adventure games.
To show you exactly how much fun thinking can be, this site features:
Read the history of adventure games, starting in the mid-seventies! Complete guide to acquiring, playing and solving adventures! Play golden oldies and brand new text-adventures on-line! Download adventure game demos, full games and handy tools, all for free! Learn playing text-adventures using our self-made adventure Xyzzy! Explore the site using the index, search engine or take the complete Guided Tour!