'Dungeon Of Motion And Sound 'By Kenneth Green 'Written April 24, 1996 CLS SCREEN 13: 'Sprites have to be in this Screen. PRINT " Dungeon Of Motion And Sound" PRINT : PRINT : PRINT PRINT "By Kenneth Green" PRINT : PRINT PRINT "This is a game on how well you": PRINT "can use your resources." PRINT "To end the game at any screen": PRINT "type end or END at any curser." INPUT "Enter a chosen name: "; nm$ IF nm$ = "end" OR nm$ = "END" THEN END CLS PRINT "Hello "; nm$; ", you are on a vacation in": PRINT "the Sierra Nevada Mountains and": PRINT "you decide to take a hike. ": PRINT "Then you find a cave and": PRINT "decide to enter it.": PRINT "All of a sudden, the entrance": PRINT "to the cave disappears!" GOSUB You CIRCLE (285, 200), 75: 'To draw the cave INPUT "Press enter here"; a$ IF a$ = "end" OR a$ = "END" THEN END CLS GOSUB You: 'To Draw You 'What you need to draw the sprite (dragon) from the data at the end of this program. DIM MATRIX(63, 63) FOR Y2 = 0 TO 63 FOR X2 = 0 TO 63 READ DC$ PSET (X2, Y2), VAL("&H" + DC$) NEXT X2 NEXT Y2 PRINT "You see a Dragon, and he says..." INPUT "Press enter here"; b$ IF b$ = "end" OR b$ = "END" THEN END CLS GOSUB You PRINT "Hello, my name is Joe the Dragon." PRINT "I guard this cave and since you have": PRINT "no way out except at the end, I will" PRINT "help you by giving you a bow and": PRINT "some arrows." PRINT "If you get rid of the bad things in this": PRINT "cave, it will be mine forever again." PRINT "Goodbye and good luck." INPUT "Press enter here"; c$ IF c$ = "end" OR c$ = "END" THEN END CLS GOSUB You CIRCLE (20, 100), 10, 1: 'To draw a canteen PRINT "You enter another room in the cave." PRINT "You find a canteen full of water!" INPUT "Press enter here"; d$ IF d$ = "end" OR d$ = "END" THEN END CLS GOSUB You PRINT "Now you are in a room with": PRINT "a waterfall coming down." FOR w = 1 TO 100 STEP 10 FOR wt = 130 TO 240 STEP 10 LINE (w, wt)-(w, wt + 3): 'To draw the water drops FOR tm = 1 TO 200: NEXT tm SOUND 100, .1 LINE (w, wt)-(w, wt + 3), 0: 'To erase the water drops NEXT wt NEXT w PRINT "You find a gold nugget worth $100!" PRINT INPUT "Press enter here"; e$ IF e$ = "end" OR e$ = "END" THEN END CLS PRINT "There's snakes everywhere here!" GOSUB You FOR s = 1 TO 50 STEP 10 LINE (s, 100)-(s + 10, 110): 'To Draw The Snakes NEXT s fight: LOCATE 2, 1 INPUT "What should you use:"; f$ IF f$ = "fight" OR f$ = "FIGHT" THEN LOCATE 3, 1: PRINT "Use what weapon?": GOTO fight IF f$ = "bow" OR f$ = "BOW" OR f$ = "Bow and Arrows" OR f$ = "bow and arrows" OR f$ = "BOW AND ARROWS" OR f$ = "BOW and ARROWS" THEN GOTO cool IF f$ = "fists" OR f$ = "FISTS" OR f$ = "hands" OR f$ = "HANDS" THEN PRINT "You attempt to punch the snakes, but it doesn't work." IF f$ = "shoot snakes" OR f$ = "SHOOT SNAKES" THEN PRINT "Type out your weapon." IF f$ = "gun" OR f$ = "GUN" THEN PRINT "You don't own a gun." IF f$ = "rocks" THEN PRINT "You attempt to throw rocks at the snakes but it doesn't harm them." IF f$ = "feet" OR f$ = "FEET" THEN PRINT "You try and step on the snakes, but it doesn't work." IF f$ = "help" OR f$ = "HELP" OR f$ = "HINT" OR f$ = "hint" THEN PRINT "Here's a hint, use a weapon that the dragon gave you." IF f$ = "END" OR f$ = "end" THEN END IF LEFT$(o$, 1) = " " OR o$ = "" THEN PRINT "You must type something.": PRINT "Type end to quit game." IF f$ = "rifle" OR f$ = "RIFLE" OR f$ = "artillery" OR f$ = "grenade" OR f$ = "GRENADE" OR f$ = "TANK" OR f$ = "tank" OR f$ = "bomb" OR f$ = "BOMB" THEN PRINT "This game doesn't use those weapons." IF f$ = "end" OR f$ = "END" THEN END time: t = t + 1 IF t > 5 THEN PRINT "You took too long to decide the": PRINT "right choice and you die.": END GOTO fight cool: PRINT PRINT "You use your bow and arrows": PRINT "and kill all the snakes!" PRINT "You also find many silver dollars": PRINT "that are worth $500!" INPUT "Press enter here"; g$ IF g$ = "end" OR g$ = "END" THEN END CLS GOSUB You PRINT "Now you see holes along side the walls." PRINT "You remember an Indiana Jones movie and" PRINT "you throw a rock into the room." FOR sn = 1 TO 35 SOUND 100, .1 FOR tm = 1 TO 600: NEXT tm NEXT sn FOR dart = 160 TO 200 STEP 5 FOR dt = 60 TO 200 STEP 5 LINE (dart, dt)-(dart, dt + 3): 'To draw the darts FOR tm = 1 TO 200: NEXT tm LINE (dart, dt)-(dart, dt + 3), 0: 'To erase the darts NEXT dt NEXT dart PRINT "You see many darts flying out": PRINT "of the walls and to the rock." PRINT "So you keep throwing all the rocks": PRINT "it takes so there won't be any" PRINT "arrows left." INPUT "Press enter here"; h$ IF h$ = "end" OR h$ = "END" THEN END CLS GOSUB You FOR cl = 1 TO 12 LINE (20, 100)-(40, 130), cl, BF: 'To make the glowing jacket. FOR tm = 1 TO 3000: NEXT tm NEXT cl PRINT "Now, you see a jacket in the middle" PRINT "of the room and it is glowing!:" PRINT "There is a note next to the jacket": PRINT "saying, 'this magic jacket will cause" PRINT "you to have two images of yourself." PRINT "So, you pick it up." INPUT "Press enter here"; j$ IF j$ = "end" OR j$ = "END" THEN END CLS GOSUB You LINE (100, 50)-(90, 105): 'To draw the rope LINE (80, 60)-(80, 190): LINE (150, 60)-(150, 190): 'To draw the chasm PRINT "You come to a place where there is" PRINT "a chasm seperating your path." PRINT "You see a rope and you swing across." INPUT "Press enter here"; k$ IF k$ = "end" OR k$ = "END" THEN END CLS GOSUB You PRINT "You now see a small drum in the": PRINT "middle of the room." PRINT "You see another note saying,": PRINT "'Tap twice on the drum head": PRINT "and it will play some magic beats." 'To draw the drum CIRCLE (20, 100), 10, , , , .7 LINE (30, 100)-(30, 115): LINE (10, 100)-(10, 115): CIRCLE (20, 115), 10, , , , .7 INPUT "Do you pick up the drum(Y/N)"; l$ IF l$ = "Y" OR l$ = "y" OR l$ = "yes" OR l$ = "YES" OR l$ = "Yes" THEN drum = 1 IF l$ = "end" OR l$ = "END" THEN END CLS GOSUB You FOR bats = 1 TO 30 RANDOMIZE TIMER X = RND * 200: Y = RND * 200 CIRCLE (X, Y), 5, , , , .7: 'To draw the bats SOUND 800, .1 NEXT bats PRINT "There are bats everywhere!" ti = 0 bat: INPUT "What should you use:"; m$ IF drum = 0 THEN PRINT "You don't have the right item": PRINT "to scare away the bats!": END IF m$ = "drum" OR m$ = "DRUM" OR m$ = "DRUMS" OR m$ = "magic drum" OR m$ = "MAGIC DRUM" THEN GOTO drumming IF m$ = "bow" OR m$ = "BOW" OR m$ = "bow and arrows" OR m$ = "BOW AND ARROWS" THEN PRINT "You attempt to shoot all the bats,": PRINT "but there are too many and they are": PRINT "moving too fast." IF m$ = "fists" OR m$ = "fist" OR m$ = "foot" OR m$ = "foot" OR m$ = "FISTS" OR m$ = "FIST" OR m$ = "FOOT" THEN PRINT "Your body isn't useful as a weapon." IF m$ = "jacket" OR m$ = "magic jacket" OR m$ = "MAGIC JACKET" OR m$ = "JACKET" THEN PRINT "You put on the jacket, but the bats still bite you." IF LEFT$(o$, 1) = " " OR o$ = "" THEN PRINT "You must type something.": PRINT "Type end to quit game." IF m$ = "gun" OR m$ = "GUN" OR m$ = "rifle" OR m$ = "RIFLE" OR m$ = "artillery" OR m$ = "grenade" OR m$ = "GRENADE" OR m$ = "TANK" OR m$ = "tank" OR m$ = "bomb" OR m$ = "BOMB" THEN PRINT "This game doesn't use those weapons." IF m$ = "end" OR m$ = "END" THEN END tiem: ti = ti + 1 IF ti > 5 THEN PRINT "It took too long and the bats killed you!": END GOTO bat drumming: FOR dr = 1 TO 20 STEP 2 SOUND 100 + dr * 10, .1 FOR tm = 1 TO 3000: NEXT tm NEXT dr PRINT "The sound scared all the bats away!" INPUT "Press enter here"; n$ IF n$ = "end" OR f$ = "END" THEN END CLS GOSUB You 'To draw the gremlin from data below FOR Y2 = 0 TO 63 FOR X2 = 0 TO 63 READ DC$ PSET (X2, Y2 + 100), VAL("&H" + DC$) NEXT X2 NEXT Y2 Gremlin: PRINT "You see a gremlin!" INPUT "What should you use:"; o$ IF o$ = "bow" OR o$ = "BOW" THEN PRINT "You are out of arrows." IF o$ = "drum" OR o$ = "DRUM" THEN PRINT "The gremlin doen't respond to it." IF o$ = "jacket" OR o$ = "JACKET" OR o$ = "MAGIC JACKET" OR o$ = "magic jacket" THEN PRINT "You put it on to trick the Gremlin.": GOTO great IF LEFT$(o$, 1) = " " OR o$ = "" THEN PRINT "You must type something.": PRINT "Type end to quit your game." IF o$ = "gun" OR o$ = "GUN" OR o$ = "rifle" OR o$ = "RIFLE" OR o$ = "artillery" OR o$ = "grenade" OR o$ = "GRENADE" OR o$ = "TANK" OR o$ = "tank" OR o$ = "bomb" OR o$ = "BOMB" THEN PRINT "This game doesn't use those weapons." tym: ty = ty + 1 IF ty > 5 THEN PRINT "It took you too long to get the right choice.": END IF o$ = "end" OR o$ = "END" THEN END GOTO Gremlin great: 'To draw the other image of yourself LINE (150, 150)-(160, 180), 1, BF LINE (150, 180)-(140, 190), 1 LINE (160, 180)-(170, 190), 1 LINE (155, 150)-(155, 145), 1 LINE (150, 160)-(140, 155), 1 LINE (160, 160)-(170, 155), 1 CIRCLE (155, 135), 10 CIRCLE (155, 138), 3, , , , .6 LINE (152, 132)-(152, 132) LINE (158, 132)-(158, 132) PRINT "The Gremlin runs toward it": PRINT "and you run!" INPUT "Press enter here"; p$ IF p$ = "END" OR p$ = "end" THEN END CLS GOSUB You PRINT "You are now in another room": PRINT "and you see a light": PRINT "up ahead!" PRINT "Then, you hear a sound in back": PRINT "of you and it's the Dragon eating": PRINT "the Gremlin!" PRINT "After he's done, he says,": PRINT "'Thank you "; nm$; "!'" INPUT "Press enter here"; q$ IF q$ = "end" OR q$ = "END" THEN END CLS GOSUB You PRINT "You see $1,000 worth of gold!" PRINT "And then you find the exit out of": PRINT "the cave!" PRINT "When you leave the cave, all the magic": PRINT "items disappear and so does the cave!" GOSUB You PRINT " THE END" 'To draw the dragon again from the data. RESTORE FOR Y2 = 0 TO 63 FOR X2 = 0 TO 63 READ DC$ PSET (X2, Y2 + 100), VAL("&H" + DC$) NEXT X2 NEXT Y2 END 'To draw you You: LINE (100, 100)-(110, 130), 1, BF LINE (100, 130)-(90, 140), 1 LINE (110, 130)-(120, 140), 1 LINE (105, 100)-(105, 95), 1 LINE (100, 110)-(90, 105), 1 LINE (110, 110)-(120, 105), 1 CIRCLE (105, 85), 10 CIRCLE (105, 88), 3, , , , .6 LINE (102, 82)-(102, 82) LINE (108, 82)-(108, 82) RETURN 'Data for the dragon picture. I used a Sprite Maker. 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