Using the properties of triangles, we can investigate 3D games in some very interesting ways. In these games the objects get larger as your view gets closer and smaller as your view gets farther away. In order to look realistic game programmers must follow the same rules of perspective that we are investigating (angles of separation). All we need to do to make use of this fact is ...........
1) Choose a beginning item of known or estimated size and
2) Find what "scale" we are seeing things in on our particular computer system while running a particular game
We will show you three examples. Since the competition that we are doing this page for is partly judged on how much response we get from YOU (and because it's much more FUN than just watching!) we would like to get everyone involved by sending us the results of your cyberspace surveys and we will post them on this site, making it easier for others to find starting points on these games, or to just measure their way "farther out into cyberspace".
Our feature test games are;
1) - Explore Space!
2) Quake II
CAUTION - THIS GAME IS GRAPHICALLY VIOLENT!
3) Sub Culture Submarine game
Send your findings back to help us build a data base !!!
Please let us know what you think of this
activity on our
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|Star Trek graphics and screen shots used with permission of Interplay - Copyrights and Trademarks; Starfleet Academy Software copyright © 1997 Interplay Productions. Trademark and copyright 1996. Paramount Pictures. All rights reserved. Star Trek, Starfleet Academy and related trademarks are trademarks of Paramount Pictures.|
|SubCulture graphics and screen shots used with permission ofUbisoft,Inc.|
(last updated 8/31/98)