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Ray Dream Designer enables people to create objects that they can visualize, but can't
draw. It enables this by having a simple method of creating free-form and regular
objects.
First, run the program. Then, the next step is make the perspective window look
like this...

The Perspective Window
To get the perspective window to look like this press any of the blank
panels on the Panels button. Basically to get the side panels click in the panels
button on the panels that are white. This will
make the screen look like the one above. This is now the screen that the objects
will be inserted and moved in. Most people are probably asking what the red thing in
the corner of the grid is. That is a light that will eventually be moved in order to
light the object that we are making. As you can see, the light is represented by
boxes on all three grids. This makes it easier to see where the object is on the
three planes.
Another thing that you should know about this view is that you are viewing
from a camera in the scene you are creating. What you see is what the camera will
render. If you want one specific render angle and you don't want to move the camera,
you can insert another camera in the scene. To do this click and drag the insert
camera button into the perspective window to a general location
you want. The camera will then be formed in the scene. You can tell a camera
by the object inserted looks like a camera and is blue in color. To view out of this
new cameras on the menu bar at the top of the screen click view, camera, and
camera(X) (X is the number of the camera). This switch your view to the
camera you clicked in the menu. There are preset positions for cameras in Ray
Dream. To get to these click view, preset positions, and the position you
want. Reference is the current view in the picture above. Lights and
other objects in Ray Dream are inserted the same way as a camera.
Note: All objects inserted in a scene are listed in the
Hierarchy view.
Now that we have our work space ready and we know how to insert cameras,
and know that other objects are inserted the same way, let's begin.
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