You make the call |
In You Make the Call, you are the referee of a fencing bout. You will see the final action of a touch (the part just before the electric machine signals that a touch has been scored). You must decide if the touch (the point) goes to the fencer on the left, the fencer on the right, both, or neither. Choose either sabre or foil (epee rules are too simple, we don't want to make it too easy on you) and direct five rounds. Just to make sure you know what you're doing, here is a review of the rules you need to know.
|
Right of way
Both of these weapons, sabre and foil, use right of way. The fencer who has right of way will always get the touch. The person who begins the attack first has the right of way. If the fencer hesitates, or the fencer's blade is beat, the fencer will lose right of way to the opponent. Point in line (extending the blade straight out) will take right of way over any action after it except for a beat (hitting the blade purposefully to show control). If an attack is parried, then the fencer who parried it has the right of way to attack. The rules of right of way listed above basically say that the fencer who is in control of the situation gets the touch. In case where both fencers hit their opponent, the fencer with right of way will get the touch.