Kinematics is the study of the motion of objects. In this
chapter, we will introduce you to the concepts of motion, and to
the mathematical ideas needed to perform motion equations.
Distance is an important part of physics. We often need to make
measurements or calculations based on how far away something is.
Distance is a simple concept- it is a measurement of the space
between two things.
But physicists also need to refer to an object’s position.
Position requires what is known as a frame of reference. Instead
of describing a point in terms of it’s distance from another
point, we can describe it’s location in terms of it’s distance
AND direction from a reference point. In this example, "Zero" is
the reference point, and the line that the points are on is the
frame of reference.
It is important to know that is we moved the "Zero" point, then
the position of Point A would change. Yet the distance between
the points does not change.
Position is what we call a Vector quantity, and Distance is a
Scalar quantity. Scalar quantities have only a value, or a
magnitude. An example of a scalar measurement could be “2
meters”. Vector quantities, however, need a magnitude, a
direction and a reference point. An example of a vector
measurement could be “2 meters to the right of zero”. Sometimes a
value can have a positive (+) or a negative (-) value. These
values are also Vectors, because they have magnitude and
direction. You should learn and remember the difference between
vectors and scalars.
When an object is in motion, it is said to have a Velocity. In
order to determine how fast an object is moving, we need to know
two things.
What is the object's Displacement?
How long has the object been in motion?
Displacement is very similar to Distance. When an object is at
rest (not moving) it has a definite position. Then, after it has
moved, it has another definite position. The distance between the
starting and ending positions of the object is called the
Displacement. Because Displacement can be positive (+) or
negative (-) it is a Vector quantity.
Displacement is usually given the symbol d.
Time is easy- it is simply the amount of time (in seconds) that
the object was moving. Since time has no direction, it is a
Scalar value.
Time is usually given the sybmol t.
If you think about it, velocity is just a measurement of how far
an object move in an amount of time. If it moves a long way in a
short time, it is going very fast. If it moves a short distance
in a long, long time, then it has a low velocity.
Therefore, we can say that the formula for Velocity
is:
v = d / t
The unit of velocity is the meter per second (writen as m/s) but
sometimes Kilometers per Hour are used.
Remember, our formula can be re-written using basic algebra. It
can be used to solve for displacement or for time.
d = v t
t = d / v
Click on the Java logo and you will be taken to the home page of
a Physicist who creates Java applets. You will be able to run his
simulation to get a better idea of the relationship between
distance, velocity and time.
Example Problem
A train travels at +227 km/h for 2 hours. There are 280 people on
board. All of them are named .
How far did it travel?
Given:
v = + 227 km/h t = 2 h
Equation: d = v t
Answer:d = ( +227km/h )( 2h ) = 454
km
Velocity, however, does not stay the same all the time.
During the course of an objects motion, the velocity can be
increasing or decreasing. For example, a plane could be going
30m/s in the first 10 seconds of its motion on the runway, then
after the 20 seconds, it could be going 60m/s, then after 30
seconds, the plane is going 90m/s. For every ten seconds, the
velocity increases 30m/s. Therefore, the plane is going 3m/s/s –
that is, the plane increases its velocity by 3m/s every second.
The plane is accelerating.
Acceleration is the ratio between the change in velocity and the
change in time. The change in velocity is simply the difference
between the final velocity and the initial velocity. The change
in time is just how long the acceleration continued for.
Therefore, average acceleration is equal to:
vf = Final Velocity vi = Initial Velocity a = acceleration
t = time
a = vf - vi / t
or
a = v / t
The plane above is experiencing constant
acceleration. Acceleration that does not change in time is what
is meant by constant. The formula that describes the
relationship between the initial velocity, the final velocity,
the acceleration, and the time of all this motion is:
vf = vi + at
Example Problem
If a car with a velocity of 2.0 m/s accelerates at a rate of
4.0m/s/s, what is its velocity after 2.5 seconds?
Equation:
vf = vi + at
Answer:
vf = 2m/s +
(4m/s/s)(2.5s) = 12m/s
vf = 12m/s
When an object is moving with constant acceleration, the distance
it traveled can be found by multiplying its velocity by how long
it has been traveling. Therefore, we can manipulate the
following equation to find out distance, velocity, or
time:
d = ( vf + vi)t /
2
When you know what the acceleration and time are, you can
calculate displacement another way. Now, here is where the math
you learned at the beginning comes in. We have to manipulate the
equations we just learned into one equation that will find
displacement when we know time and acceleration. We know vf =
vi + at and d = ( vf + vi)t /2 so we can do the
following:
d = (vf + vi)t /2
Substitute vi + at for vf
d = ((vi + at) + vi)t /2
Simplify equation
d = (2vi + at)t /2
Multiply inside of bracket by t
Our new formula:
d = vit + (0.5)at^2
In some instances, we know velocity and acceleration. Then to
find distance, another formula is needed. Actually, like we did
above, we will have to substitute equations, and make up a new
one:
d = ( vf + vi)t /2
USE ALGEBRA TO FIND t
t
= vf - vi/a
d = (0.5)( vf + vi)( vf - vi)/a
d = (0.5)(vf2 - vi2) /a
Our new formula: vf^2 = vi^2 + 2ad
Enough formulas for now, don’t you think! Dont worry if you had
trouble understanding how we got all of these equations. Try
reading the lesson again! Since there are so many equations,
there is a list of them at the end of this lesson. Our Online
Reference section also has all of these equations, but the key is
to only remember one or two then learn how to manipulate them.
Here are some practice questions to help you remember how to use
these:
Example Problem
An airplane must reach a velocity of 71m/s for takeoff. If the
runway is 1 km long, what must the constant acceleration be?
**Hint change km’s to m’s.**
Given:
You know the initial velocity which is 0, the final
velocity which is 71m/s, and the distance which is 1 km or 1000m
(use meters because that is the standard).
You know 4 formulas, and three of them use time. Since you have
no idea how long it takes to takeoff, you need to use the last
one.
Answer:
Substitute the numbers
in:
(71m/s)2 = (0m/s)2 + 2(a)(1000m)
Open the calculator (press the button underneath the logo) and
solve. The acceleration is equal to 2.5 m/s/s.
Graphs are important in physics because of the information we can
get from them. A graph is a physicists way of drawing a picture.
It is the means of showing a relationship. And it is an excuse
to doodle in class. But, most importantly, like formulas, we can
manipulate graphs to tell us the information we need to solve a
problem.
Distance VS Time
With a distance vs time graph, we can find out how much
displacement has occurred at a given time very easily. But, we
can also find the velocity or if there had been any acceleration
at the time.
Velocity: You must find the slope in order to find velocity.
The slope of the graph in a distance vs time will give you the
velocity. Why? Because the slope is RISE over RUN. The
distance is plotted according to the Y-axis (vertical) and the
time is plotted along the x-axis (horizontal). Rise is distance,
run is time. Rise is meters, run is seconds. Rise over run is
meters per second. So, the slope is the constant velocity.
Acceleration: If there is a curve in the distance-time graph,
that means that the velocity is not constant. It means that
there is an acceleration happening. This is best solved by
drawing a Velocity vs. Time graph, which we will now tell you
about.
Velocity VS Time
When you have a velocity-time graph, there is more that you can
do. The slope is the acceleration, and a curve means that the
acceleration is changing. But, you can find distance as well.
Take a look at the graph below:
To find the distance, just calculate the area under the graph.
To find the area you multiply the length (x-axis) by the height
(y-axis) (you also divide by 2 for a triangle) and the you get
the distance. You get distance because you are multiple m/s by s
which gives you m.
Example Problem
You can use graphing to solve problems that stumped people for
thousands of years. No, really, try this one: (You may have to
read it a bunch of times in order to understand it.)
Given:
Phred was a really fast runner, and Phil was a slow tub of lard.
However, Phil was a really clever person. One day he bet that if
Phred gave him a head-start of only 5 meters, Phil would win the
race. Phred quickly accepted the bet, knowing that he could beat
Phil, even if Phil had a 20m head start.
Fat Phil laughed and said that he wouldn’t even bother to run,
because Phred would never be able to win. Phil’s logic was that
if Phred gave him a head-start, he would never be able to catch
up. He explained that after Phred ran the five meters to catch up
to Phil, Phil would be ahead to a new point- lets say at 9m.
Then Phred would keep running four meters to catch up, but within
that time Phil would be even further ahead. Phred would continue
to run, but by the time he made it to the position Phil was in,
Phil would have just moved a little ahead.
Perplexed by this logic, Phred decided not to run, and he lost
the bet. We all know Phred could have beaten Fat Phil. Why is
this logic wrong?
This paradox literally stumped people for thousands of years.
The solution is simple if you graph two speeds on a position time
graph. At one point, the second runner will overtake the first,
because they can both occupy the same position at the same time.
If you take a bowling ball and a tennis ball and drop them,
which one will hit your foot first? Phil Physicist thinks the
bowling ball will hit his foot first since it is heavier. Phrank
Physicist hopes the tennis ball will since it is lighter and
needs less force to accelerate it. Who is right?
Actually , they are both wrong. All objects fall to earth with a constant
acceleration, if we ignore air resistance. (The air gets in the
way of the falling objects.)
Acceleration due to gravity is given a special symbol –
g. Since acceleration is a vector quantity it can either be
positive or negative. Since acceleration due to gravity causes
objects to have a velocity going down, the velocity will be
negative. Therefore, the acceleration due to gravity is also
negative.
g is always given the value -9.8m/s/s.
Any free falling object has an acceleration of 9.8m/s/s
(and is negative to show it is accelerating downwards).
The formulas we use with acceleration due to gravity are the
same with normal acceleration, but the ‘a’ in the formulas, is
now ‘g’. So, just to recap, the formulas for acceleration or
acceleration due to gravity are:
vf = vi + gt
d = vit + ½gt2
vf2 = vi2 + 2gd
Example Problem
A brick falls freely from a high building, landing on the head of
some innocent person named . What is its velocity after 4.0s? How far does the brick fall
in this time?
Given:
You know what the initial velocity is – 0m/s. The a brick is
falling, so ‘g’ is -9.8m/s/s. The time is 4.0s. lug the numbers
into your equation:
Work:
vf = 0 + (-9.8m/s/s)(4.0s)
= -39.2m/s (The negative means
that the velocity is downwards)
Then, to solve for the distance, you know the final velocity, so
you have the choice as to which formula to use. Let’s use the d
= vit + ½at2. Just plug in the numbers!