
OFFENSE
Positions
- C - Center Behind ball, in front of QB
- G - Guard Adjacent to C (two)
- T - Tackle Adjacent to G (two)
- TE - Tight End Adjacent to one T
- SE - Split End Ellig. Receiver designated by
being on the line of scrimmage.
- FL - Flanker Designated by being off the (LOS)
- W - Wing Aligned 1yard by 1yard off the TE (1x1)
- S - Slot aligned to split end side
- 3 - Tailback Used in all formations (except Bone
and Oneback set)
- 4 - Fullback Used in all formations
- 2 - Halfback Used in Bone, Power I and T
formations
Hole Numbering

Play Numbering
Plays are named for the player running the ball and
the hole he's running to.
EXAMPLE: 42 DIVE means the 4 back (fullback) is running
in the 2 hole (Dive)
(in some even simpler systems, this is dive right)
Calling Plays
Plays are generally called using one of two methods:
1. Backfield set, the formation, the play being run.
2. Formation, backfield set, the play being run.
EXAMPLE: I PRO RIGHT OPTION LEFT
Offensive Blocking
Thanks to Ben Lankford (lankfob@email.uah.edu)
Offensive Blocking The basic run block is the drive
block. The offensive lineman buries his head is the
opponent's midsection or chest and pushes as hard as he
can for as long as he can. The object, of course, is to
DRIVE the defensive player as far off the line of
scrimmage as possible. Depending on how the defense is
taught to react to the offensive and what type of play is
being run, the offensive lineman should put his helmet
slightly to one side or another on the opponent. In the
system I played in, our linemen hit slightly to the play
side of the defense, thus placing their bodies between
the defense and the ball carrier. The cut block is used
to take out a defensive player's legs so that he falls
down immediately. This is illegal outside of the interior
line of scrimmage due to the nature of the block. The
offensive lineman fires out of his stance aiming at the
opponent's shins. Since both players are fairly low to
the ground and leaning over, the result is usually that
the defensive player falls on top of the offensive
lineman. The pull block is used to move a lineman from
one position to another. It is used most commonly on
traps and sweeps. The pulling lineman (usually the guard)
turns and runs parallel to the line of scrimmage
to the point where he is to block. He is usually
assigned to block the nearest defender to him. This,
however, leaves a "hole" where the lineman
started out, so the play side linemen must "block
down"one man to account for this gap. The double
team block is simple. Two offensive players drive block
one defender. This is used in situations where the
defender is an outstanding player or when the defender
absolutely MUST be driven out of the way. Straight-up
pass blocking (or pure pass blocking) means that the
offensive lineman hits the defender just enough to stall
him, and then backs up one step. The defender will charge
again, and the process is repeated. So long as the
defender never reaches the quarterback, the pass block
will be successful. Play-action pass blocking indicates
that the offensive line should try to "sell" a
particular play to the interior defense. For example, if
the defense is playing a strong inside running team, they
will expect the ball to come up the middle. When the
offensive line fires out like they are about to drive
block and the defense sees the QB motioning the ball to
the running back, they believe they have a run play
called and react accordingly. Then the offensive linemen
break off into pure pass blocking, and the defense
realizes that the QB only faked a handoff to the running
back, who usually runs an interior pass pattern or helps
in blocking. By this time, the linemen and linebackers
don't have enough time to rush, and the defensive backs
who were looking in to the play will have broken in to
try to support the run defense. This usually leaves the
receivers open. One interesting note about interior line
blocking. It is legal to do many things on either the
"initial contact" or when within 5 yards
laterally or 2 yards forward or back of the spot of the
ball. One may clip, block below the waist, push in the
back, or do many other maneuvers too dangerous to perform
in the open field. Also, since it is assumed that the
offensive line will fire out to hit the defense, a
lineman may actually go OVER the line of scrimmage when a
pass is thrown. Many teams employ "quickie"
patterns designed to catch a DB or LB off guard. These
passes are usually three step drop patterns breaking
inside or outside very quickly. In my old system, the
quarterback would actually pick the receiver he was going
to throw to before he even called out the snap count. As
soon as his third step hit the ground, the ball was in
the air. This takes about one second to do, and that is
nowhere near enough time for a lineman to block AND get
behind the line of scrimmage. Therefore, on quick passes,
a lineman may be up to one yard in front of the line of
scrimmage. One more rule: when a screen pass is thrown,
the linemen must usually be in front of the line of
scrimmage. But in order for this to be legal, the
receiver (usually a running back) must catch the ball
BEHIND the line of scrimmage.
Running plays
Running plays are designated... There are usually two
numbers followed by a one word description. The first
number is either the number of a particular back (eg 2
for halfback, 3 for fullback, etc.), or it is a series of
running plays (30's for traps, 40's for power plays, 50's
for counters, 60's for sweeps etc.). The second number
designates the location of the play. Generally, the even
numbers are to the right, odds to the left, and the
higher the number the further outside it is. That is not
to say that odds are always to the left or that outside
plays could not use the lowest numbers. It depends on the
coach. The play description is usually where the
offensive linemen know their assignments. For example, on
"68 sweep", the onside guard knows that he
pulls and kicks out the first man outside of the end, the
offside guard knows that he pulls and seals off anything
trying to cross his face in pursuit of the play. This is
one of the classic football plays- the Lombardi sweep.
The numbering system can be modified to suit any coach,
but it is the easiest thing to use and understand because
of its uniformity and simplicity.
It doesn't really matter what you call them, it's just
a system 80's could be traps and 10's could be counters,
and so on. I've seen 10's as draw plays and 20's as base
one-back runs. In the system that I use, 60's, 70's,
80's, and 90's are used for the passing game. 100's are
also passes. Here's how I do it... Running Game: 10's- QB
20's- One back 30's- Traps 40's- Power and Sweeps 50's-
Counters Passing Game: 60's- QB 5-7 step drop; RB and FB
have routes. 70's- QB 5-7 step drop; RB blocks, FB has
route. 80's- QB 5-7 step drop; RB has route, FB blocks.
90's- QB 5-7 step drop; RB and FB block. 100's- QB 3 step
drop; RB and FB block. Whether it's a five or seven step
drop depends on the play and that's a coaching point with
the QB. Another coaching point is between the 90 series
and the 100 series. In the 90's, the offensive line
protects big on big (linemen vs. linemen) and the backs
pickup anyone else. In the 100's "fire"
protection is used; the OL blocks man on or over him, and
the backs block the anything coming from the end of the
line. For draw plays, I use the passing numbers because
the play must look like a pass. eg- an "80
draw" call would be a draw to the RB with the FB
lead blocking.
OFFENSIVE FORMATIONS
Backfield Sets
Split - Backs set to either side of the QB
I - Backs stacked behind QB
Power I - Same as I but with Halfback beside the Fullback
Strong - Fullback behind QB Tailback to TE side, beside
the FB
Weak - Fullback behind QB Tailback to SE side, beside the
FB
T - Fullback behind QB Halfbacks set on either side, even
w/FB
Bone - Fullback behind QB Halfbacks set to either side,
behind FB
Breaking - Bone formation with a missing back in the bone
Shotgun - QB back 1 yard off LOS
Fullhouse - Any formation where all backs in backfield
One-Back - One running back in the backfield
Empty - No backs (4 receivers)
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| Power I-Formation |
I-Formation |
Split Backs Formation |
Strong Formation |
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| Weak Formation |
T-Formation |
Bone Formation |
Shot Gun Formation |
Formations
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| Slot Formation |
Tight Slot Formation |
Flanker Formation |
Wing Formation |
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| Trips Formation |
Spread Formation |
Spread End-over Form. |
Single Wing Formation |
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| Deuce Formation |
Ace Formation |
Mirror Formation |
Flex Formation |
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| Spread Slot Formation |
Open Formation |
Right Formation |
Opposite Formation |
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| Strong Formation |
Wide Formation |
DEFENSE
All defensive formations labeled with two numbers and
strength. Modifiers added to describe variants and pass
coverage.
Positions
- N - Nose Guard - In an Odd front - plays between
O-guards
- T - Tackle - somewhere between O-guards and
O-Tackle
- E - can line up anywhere from inside of O-Tackle
to outside of TE
- LB - Linebacker - usually within 5 yards of LOS,
2 Yards of TE. Often classified as Inside/Outside
or Strong/Weak
("Sam"/"Willie")
- FS - Safety -Defensive Back - Free Safety plays
~12 yards away from LOS
- SS- Strong Safety plays to Offensive Strong Side,
and could sometimes be easily confused as a
Linebacker
- CB - Corner back - Defensive back - plays in
front of WR, or if there is no wide out, could
scoot back and in the ball to the outside.
The main ambiguity is a matter of telling the
difference between an outside Linebacker on or near the
line of scrimmage and a lineman. For pro-football, I
would say that the default convention is just to If you
really wanted to analyze these Ends, you have to look at
what the guy does, if he rushes the passer and/or hits
the Tackle/TightEnd every play you could call him a
defensive end. If you see him drop into a zone when he's
on the weak side, then call him a linebacker. But its
really going to be more of a matter of what he does over
a series of plays then how he lines up and what he does
on any one play.
If you really wanted to analyze these Ends, you have
to look at what the guy does, if he rushes the passer
and/or hits the Tackle/TightEnd every play you could call
him a defensive end. If you see him drop into a zone when
he's on the weak side, then call him a linebacker. But
its really going to be more of a matter of what he does
over a series of plays then how he lines up and what he
does on any one play.
Calling Plays
1. Formation, pass coverage, Blitzing/stunting or
2. Formation into Formation, pass coverage,
blitzing/stunting
(when they line up in one formation then change to
another)
Example : 5-2 Left Eagle Man = There are 5 Defensive
Lineman, 2 Linebackers, (which implies 4 DB's). The
defense seems to think that the strong side is to the
left. (this would be inferred either from the location of
the strong safety and/or which individual linebacker
lined up on which side and/or just a simple count along
the "y-axis"). The "Eagle" means that
(if I remember correctly) the Nosegaurd is lined up at an
angle, ready to punish the center (as opposed to lining
up right in front of the center, and perpendicular to the
LOS). And somehow, you have determined that the coverage
is man on man.
DEFENSIVE FORMATIONS
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| 5-2 Defensive Formation |
3-4 Defensive Formation |
4-3 Defensive Formation |
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| 4-4 Defensive Formation |
6-1 Defensive Formation |
Blitzes
To describe a Blitz, you name the Linebacker and tell
what kind of blitz or "stunt" he does.
Left&right - Weak&Strong : I'm not sure what
your best choice is here. Almost every kind of defensive
"direction" can either be described on a
"relative axis" weak and strong or an
"absolute axis" left or right. They are
completely interchangeable with being able to describe
whats happening. But If you want to spot patterns,
you might want to describe every play both ways!
You can name a particular type of blitz with another
relative-direction convention- inside or outside hole.
(inside = closer to center).
Example blitz naming conventions:
4-4 - In a 4-4 call the weak-outside-linebacker
"Willie" and the Strong outside Linebacker
"Sam". Its less common to move around the
inside backers so I'll call the Right inside Backer
"Ringo", and the Left inside Backer
"Louie".
5-2 - Either "Ringo" &
"Louie", if they always line up on the same
side, or "Willie" and "Sam" if the
linebackers changes sides according to the strength of
Offense.
4-3, 6-1, 5-3 - Outside guys can still be either
W&S or R&L ... lets call the middle linebacker
.... ohh .. "Mickey".
When a linebacker blitzes, he basically picks a hole
and runs through it. Its his responsibility to make sure
nothing comes through that hole. And after he gets
through he either
(a) is supposed to pursue from the inside,
(b) pursue from the outside [i.e. keep outside contain]
or if he's lucky
(c) just raise hell however he can.
Often, if a linebacker goes through a hole, the D-line
man who's hole that is, is assigned to penetrate his
other hole.
Example Absolute-Blitz Naming : Willie Blast Left
(4-4) Willie is going to take the Left hole, so the end
will take the right hole. (and remember that's left and
right from the defensive perspective) I don't think what
you name the actual blitz patterns is that important.
We'll define a set for you here:
Blast - either left or right hole, or strong or weak
hole.
Shoot - Inside hole
Fire - Outside Hole
Example # 1: "4-4 willie blast left" OR
"4-4 Willie Shoot" or "4-4 Shoot the
willie"
Example #2
If a linebacker goes to a hole that he doesn't line up
in front of, you have to make up more names (these name
are less macho sounding for some reason -
"loop" or "swing" - loop = 2 holes to
the weak side and swing = 2 holes to the strong side).
"4-4 Fire Ringo Loop Sam" or "4-4 Fire
the Ringo, Loop the Sam"
Stunts that Defensive Lineman do with out Linebackers:
"Twist" - One lineman goes in and the other
goes out. Who ever is going in goes first. for 4-fronts :
twist left/right or twist strong/weak is really all there
is. For odd fronts, either the NoseGaurd and Tackle go,
or the end and a tackle go -so you've got "Tackle
Twist", and "Twist" L/R or S/W.
Pass Coverage
man-on-man
zone
combinations
Defense often intentionally trying to confuse QB.
Usually the labeling convention here, is just "Cover
1" or "Cover 2". Each different kind of
coverage means some people are man-on-man and some people
are zone
If nobody moves in reaction to a man-in-motion then
you have a "hint" that there is no Man-on-man
defense, and you have definite information that at least
one specific player is either just not covered at all, or
is supposed to get taken care of in a zone. How strong
this hint is, depends on which guy goes in motion.
The first thing the D does is determine pass or run.
Here is a sample of what they might do if they read Pass,
and the QB is either dropping back, or rolling strong.
(strong right for the O).

If the Ends are "real" ends, they will rush
the passer. If they are outside linebackers, then one or
both might still rush the passer, but they could also
take the Flat, and allow the linebackers to do other
stuff.
The defense usually assigns gaps as letters.

A stunt in the a gap would usually be called a gut.
Why I really don't know. A b gap stunt is called a blast,
a c gap is called crush and a d gap stunt is called a
dog. A defense will usually put a defensive lineman down
into the gap and they will slant away and try to take the
offensive line with him and therefore leaving a gap for
the stunting linebacker. A force is a stunt in where the
outside linebacker or the strong safety stunts to the
outside and the defensive end goes inside. A fire is
where the strong safety or the outside linebacker goes
inside while the defensive end works his way outside.
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