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Tips for Wormholes As the name may suggest, one of the most vital aspects of the game is travelling through WormHoles. To travel through these interstellar gateways, you will need two things, credits and Element-114. Although some wormholes are free, many aren't, and you will need credits to enter. All wormholes will require a certain amount of Element-114 to open. This is a special element that emmits negative mass as radiation. Since it is unstable, it must be fused in your reaction chamber from Iron and Methane. Although you will start out with a certain amount of Iron and Methane, you will have to find places to buy/extract these elements throughout the game. |
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Tips for Communicating You'll find that communication will be a vital part of your game. Through communication, you will be able to learn about new things and strange places, slowly uncovering the mysteries that you are faced with. To start communication, you will have to open up a communications channel with whomever you are communication with. Often, you will find entities that will hail you the instant you approach them. To respond, you will have to return the hail. Other times, you will have to seek out these entities and start the communication yourself. |
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Tips for Cargo As soon as you enter cargo mode for the first time, you will notice that there are alread some commodities stored in your cargo hold. The commodities that you begin with are some of the most important commodities in the game. They are what you will spend much of your time and money (in the game), retrieving. As you advance through the game and obtain different enhancements to your ship, these soughtafter commodities may change. At the start, they are Methane, Iron, Hydrogen, Helium, Titanium, and Lead. Methane and Iron are required to fuse Element-114 and enter wormholes. Hydrogen and Helium are very important, as they are used to carry out nuclear fusion within your ship's reactor core. Titanium is important for repairs to your ship's hull, and lead is used for missles. |
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Tips for Combat The last thing that will be covered in this documenation is combat. Combat, although often neccessary, is often avoidable. Avoid it as much as possible! When doing combat, you and your enemy will take turns making actions in the combat round. You will be able to fire lasers, fire missles, attempt to evade enemy attack, repair hull, repair shields, or attempt to flee. It is important to use these options both offensively and defensively. Although you may want to do as much damage as possible as quickly as possible, try to be conservative with your missles. Also, watch your hull integrity and shield energy. If it gets low, you are in trouble. Repair as much as you can, and keep a good stock of titanium handy, as you don't to run out when you need it most! (Titanium is used for repairs, in case you've had a memory lapse since you read the last section.) After combat, you should repair your ship to the fullest extent possible. If you happen to die in combat, you will exit the game, and have to restart from the last place that you saved. |
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Ready to Begin Hopefully you've worked your way through all of this documentation. I tried to keep it to a minimum. Nobody likes to spent time readings docs. The game is pretty simple once you learn the interface, which will be described in the online documenation that is downloaded to you as you play the game. So, now that you are ready to begin, click the arrow below to create your account. |