Maurits Cornelis Escher
was born in 1898, in Leewoardes, Netherlands. He was well known
for his ability to change, time, space,and perspective. He turned
his attention to the inner world of thought and perception. Esher
avoided what the outer world looked like. He was drawn to
mathematics and mathematical geometric shapes. He lived in a
world all of his own, not related to the real world and played
with the mind of the viewer.In virtual reality shape, space, and
time can be bent. Viewers became immersed and interactive. The
worlds that M.C. Escher constructed did not exist in real life.
Convoluted stairways, mobius strips, geometry, and space (where
people and creatures blend back and forth) are all the elements
of Escher's art. As a virtual viewer in Escher's art you become
either a fish, or a bird, or a devil or an angel. Objects
transform from a lizard on paper to a three dimensional figure
standing on the paper. He was well known for a form of geometric
art called tessellations. Many of his prints and etchings were
planned very systematically and geometrically. Escher used
rotation, reflection, and translation to create his works. His
work is used quite often in high school geometry classes.
Geometry is also one of the building blocks used to create
virtual worlds.For a closer look at Escher's art......
Three dimensional models based on works of M.C. Escher