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| 1). Open a new 3D file
in your keyframing capable software, for example we used Microstation. |
| 2). Create a disc |
| 3). Apply materials to
the disc - you can use a home page back ground, or something symmetrical. |
| 4). Put in a light source.
This creates a shadow and realistic appearance, but is not necessary. |
| 5). Open your animation
palette, also put in a background if desired. |
| 6). Define actors under
animation, this is what moves (the disc in this case). |
| 7). Open keyframing under animation. |
| 8). Select a start location for the disc. |
| 9). Now save that position
as start under keyframing. *Give the positions of the disc names where you will remember what the name refers to according to the disc. |
| 10). When the ball hits
the surface, it changes shape. To modify your actor (disc), select manipulate actor under animation pallette. |
| 11). Now rotate the disc,
to make it appear spinning. Use rotate z axis. |
| 12). Save this position as a keyframe. |
| 13). Repeat steps 11 and 12 a few times. |
| 14). Now you will use
the script command to define the speed change that occurs between each keyframe, and the number of frames between each keyframe. |
| 15). Now you will use
your movie recording program to record the animation movie. |
| 16). Watch your movie, and enjoy. |
You're on your way, keep up the good work!