|Here, you will start your journey through the wonderful world of computer animation.|
|1). Open a new 3D file
in your keyframing capable
software, for example, we used Microstation.
|2). Create a ground surface for the sphere to bounce on.|
|3). Create a sphere|
|4). Apply materials to
sphere and slab - You can use a
home page background, or something that is symmetrical.
|5). Put in a light source.
This creates a shadow and realistic
appearance, but is not necessary.
|6). Open your animation palette, also put in a background if desired.|
|7). Define actors under
animation, this is what moves
(the ball in this case).
|8). Open key framing under animation.|
|9). Select a start location
for the ball, in the air,
above the platform is preferable.
|10). Now save that position
as start under keyframing
. *Give the keyframe positions names that will hint
the posititon of the ball.
|11). When the ball hits
the surface, it changes shape.
To modify your actor (ball), select manipulate
actor under your animation palette.
|12). Now scale the ball,
to make it appear squished.
Since it is bouncing on the ground, use stretch z-axis.
|13). Move the ball near
the surface of the ground,
so that it appears to touch the ground. Save
this as a key frame.
|14). Now use stretch
z-axis to stretch the ball and
move it back to its original location. Save this
as a keyframe.
|15). Now you will use
the script command to
set the speeds of the keyframes and the
frames between each keyframe.
|16). Now use your movie
command to record the sequence as a movie.