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| Here, you will start your journey through the wonderful world of computer animation. |
| 1). Open a new 3D file
in your keyframing capable software, for example, we used Microstation. |
| 2). Create a ground surface for the sphere to bounce on. |
| 3). Create a sphere |
| 4). Apply materials to
sphere and slab - You can use a home page background, or something that is symmetrical. |
| 5). Put in a light source.
This creates a shadow and realistic appearance, but is not necessary. |
| 6). Open your animation palette, also put in a background if desired. |
| 7). Define actors under
animation, this is what moves (the ball in this case). |
| 8). Open key framing under animation. |
| 9). Select a start location
for the ball, in the air, above the platform is preferable. |
| 10). Now save that position
as start under keyframing . *Give the keyframe positions names that will hint the posititon of the ball. |
| 11). When the ball hits
the surface, it changes shape. To modify your actor (ball), select manipulate actor under your animation palette. |
| 12). Now scale the ball,
to make it appear squished. Since it is bouncing on the ground, use stretch z-axis. |
| 13). Move the ball near
the surface of the ground, so that it appears to touch the ground. Save this as a key frame. |
| 14). Now use stretch
z-axis to stretch the ball and move it back to its original location. Save this as a keyframe. |
| 15). Now you will use
the script command to set the speeds of the keyframes and the frames between each keyframe. |
| 16). Now use your movie
recording command to record the sequence as a movie. |