white to move


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Posted by Chris Plunkett on October 12, 19102 at 19:05:30:

1. d2-d4 d7-d5
2. e2-e3 b8-d7
3. f2-f4 c7-c5
4. c2-c3 c5xd4
5. e3xd4 e7-e5
6. f4xe5 f8-b4
7. c3xb4 d7xe5
8. d4xe5 d8-h4+
9. g2-g3 h4-e4+
10. d1-e2 e4xb4+ (10... Qe4xRg1)

I'm a begginer that needs some advice.In this game I played a couple hours ago I screwed myself over on move 10... Qe4xb4+ when I think I should have played 10... Qe4xRg1 (it was one of those duh moments).
Lets just say theoretically I played to g1, would the bisop knight sacrifice be worth it? Or does white have some way to screw me over that I just haven't seen yet?

PS- here's how the rest of the game went:
11. b1-c3 c8-g4
12. e2-b5+ b4xb5
13. c3xb5 g4-f3
14. g1xf3 g8-e7
15. c1-g5 f7-f6
16. e5xf6 g7xf6
17. g5xf6 h8-f8
18. f6xe7 resign

















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Subject: Re: white to move

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