What is MIP Mapping?
MIP Mapping is a variation of texture mapping. It has the advantages of
increasing the rendering speed and the level of detail, and no real
disadvantages. MIP Mapping works by using more than one version of each
texture. When objects are far away from the view coordinate, a low-resolution
texture is used. As the view coordinate move closer, a different texture is
With multiple levels of detail, it is not necessary to do as much computation
to draw the texture, saving valuable processor time. When the object being
textured is closer, an even higher level of detail can be used, resulting
in a more realistic image. This is an important variation on the normal
texture mapping scheme and is used in many three dimensional games.
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