BACK

This page is to give you a little background on what went in to the creation and brainstorming of the Virtual Museum. Think of it as our way of whining a little...:).

The creation of our project was separated into three parts. The first was the Brainstorming, which took place over e-mail between the group members and in person between Mark and Peter (since they lived close).

The second part was the creation and the testing which also took place between Mark and Peter and was done in Bakersfield. And Finally the Third part (and the hardest) was the actual library digging and research which was done by Sharon and Mark over the course of the project.


The Beginning
The whole thing started with one stupid suggestion by Mark:

"Hey what if we could figure out a way to have people view the site through the point of view of a dolphin, kind of like their swimming with them"

And that's when the hard stuff started.....


e-mail (working over distance)

----------

> From: (link disabled)

> To: 

> Subject: Re:

> Date: Tuesday, June 03, 1997 5:51 PM

 Hey Sharon we have to start working on this and fast, I've started playing with the VRMl stuff to 

see what we can do and if it can work but we have to start this....



----------

> From: 

> To: (link disabled) 

> Subject: Re:

> Date: Tuesday, June 03, 1997 5:51 PM

 Mark,

	Ok I'll start looking up things and pulling out some of my old reports.

----------

> From: (link disabled)

> To: 

> Subject: Re:

> Date: Tuesday, June 03, 1997 5:51 PM

 

I'm gonna try to find some more stuff on my end but we REALLY need more info, the dead  line is 

the end of July. 



Mark



(p.s. you missed a great concert. Gavin got hit in the face with a shoe

when he was singing 'little things" and the manager came out and yelled 

at the crowed and when Bush came back for the second encore Gavin was 

really...(etc.)



----------

> From: Sharon :) <(link disabled)>

> To: (link disabled)

> Subject: Re: 

? Date: Thursday, June 12, 1997 5:12 PM

?  

>Don't Worry.. I WILL type up a WHOLE bunch of stuff and send it to you by 

> Monday.. if I don't you have permission to slap me :)  I will do that 

? tomorrow... I just have to write a note to myself to remember





----------

> From: (link disabled)

> To: 

> Subject: Re:

> Date: Tuesday, June 03, 1997 5:51 PM



hmm.... I think by now it can officially be called Tuesday :) do I have

permission to slap you yet? *L*  j/k



Mark


Getting the picture yet? Coordinating over a distance wasn't the easiest task to handle with Sharon in Sacramento and me and Pete in Bakersfield but we worked it out in the end...

Mark


Closer to Home

The Creation and Testing of the project took place in Marks room for the most part. It was one of the most difficult parts not only because it was complicated (although that aided in it) but because nothing like this has been done before (in our knowledge) and our team basically had no reference to go by.


VRML

building the VRML was one of the most challenging things I (Mark) have ever done. When we first began the whole thing seemed simple. Buy a few programs build a few rooms and stick it up on the net. It wasn't until we had already begun though that we realized it wasn't going to be that easy. The Programs we had chosen to use in the construction turned out not to be compatible with each other until they were converted to VRML which meant that if we wanted to work between them (which we had to) we had to find another way to do it. The answer to this problem was to use the actual programming language in conjunction to the 3-d programming tools to intermingle segments of the programs together. This of course led to an interesting challenge.

The first step would be to build the basic shell of the program in one of the 3-d modelers. We would then take this program and convert it to VRML. Once this was done we would use a third program to pull this up and add images, texture files, and lights to the world and save it to a different file. Finally once this was done we would take the original file (converted to VRML) and the new file (also now in VRML) and, using a word processor, we would take the segments of the second file we wanted (such as lights, picts, and textures) and place them in the first file which we could then view for mistakes using a net Browser.

Curious to what a VRML file looks like? Well here's an example just to show you what we had to deal with. The following is a segment of the outside of the museum:

Separator { # infinite light

    Transform { translation 0 0 1 }

    DEF infinite_1 DirectionalLight {

      direction 0 0 -1

    }

  }

  DEF Box_1 Separator {

    MatrixTransform { matrix

      0.00326611 -0.00932082 0.999951  0

      3.04441e-05 0.999957 0.00932076  0

      -0.999995 -8.94523e-11 0.00326625  0

      5.24718 0.901396 31.6484  1

    }

    Separator { # Box 1 geometry

      DEF Material_2 Material {

        ambientColor 0 0 0

        diffuseColor 0 0.501961 1

        specularColor 1 1 1

        shininess 0.5

      }

      Texture2 {

        filename "DOL3.JPG"

      }

      Coordinate3 {

        point [ # nv=8

          0 2.81113 -6.11169, 0.459766 2.81113 -6.11169,

          0.459766 2.81113 0, 0 2.81113 0,

          0 0 -6.11169, 0.459766 0 -6.11169,

          0.459766 0 0, 0 0 0 ]

      }

      TextureCoordinate2 {

        point [

          0.9985 0.00222439, 0.998497 -7.7486e-07,

          0 0.00703534, 3.36766e-06 0.00926051,

          1 0.992964, 0.999997 0.990739,

          0.00149995 0.997775, 0.00150332 1 ]

      }

      IndexedFaceSet {

        coordIndex [ # nf=12

          0, 1, 4, -1, 4, 1, 5, -1,

          1, 2, 5, -1, 5, 2, 6, -1,

          2, 3, 7, -1, 2, 7, 6, -1,

          3, 0, 7, -1, 7, 0, 4, -1,

          3, 2, 0, -1, 0, 2, 1, -1,

          4, 5, 7, -1, 7, 5, 6, -1 ]

      }

    }

  }

  DEF Dummy_1723 Separator {

    DEF Dummy_1724 Separator {

      DEF Dummy_3616 Separator {

        DEF Dummy_3618 WWWAnchor {

          name "http://Legends/dol2.jpg"

          DEF Dummy_3619 Separator {

            DEF Triset_3620 Separator {

              DEF Dummy_1730 Separator {

                DEF Triset_1731 Separator {

                  Separator { # Triset_1731 geometry

                    DEF Material_343 Material {

                      ambientColor 0 0 0

                      diffuseColor 0.501961 0.501961 0.501961

                      specularColor 0.752941 0.752941 0.752941

                      shininess 0.0015

                    }

                    Texture2 {

                      filename "D: \MATERIAL\BRICKS1.JPG"

                    }

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                        175, 174, 13, -1, 175, 13, 138, -1,

                        176, 177, 129, -1, 176, 129, 173, -1,

                        178, 176, 173, -1, 178, 173, 175, -1,

                        179, 178, 175, -1, 179, 175, 138, -1,

                        177, 179, 138, -1, 177, 138, 129, -1,

                        9, 15, 129, -1, 9, 129, 128, -1,

                        12, 14, 143, -1, 12, 143, 142, -1,

                        16, 12, 142, -1, 16, 142, 145, -1,

                        16, 145, 147, -1, 17, 16, 147, -1,

                        17, 147, 149, -1, 18, 17, 149, -1,

                        19, 18, 149, -1, 19, 149, 151, -1,

                        180, 181, 143, -1, 180, 143, 14, -1,

                        182, 180, 14, -1, 182, 14, 19, -1,

                        183, 182, 19, -1, 183, 19, 151, -1,

                        184, 185, 143, -1, 184, 143, 181, -1,

                        186, 184, 181, -1, 186, 181, 183, -1,

                        187, 186, 183, -1, 187, 183, 151, -1,

                        185, 187, 151, -1, 185, 151, 143, -1,

                        12, 14, 154, -1, 12, 154, 153, -1,

                        16, 12, 153, -1, 16, 153, 156, -1,

                        16, 156, 158, -1, 17, 16, 158, -1,

                        17, 158, 160, -1, 18, 17, 160, -1,

                        19, 18, 160, -1, 19, 160, 162, -1,

                        188, 189, 154, -1, 188, 154, 14, -1,

                        190, 188, 14, -1, 190, 14, 19, -1,

                        191, 190, 19, -1, 191, 19, 162, -1,

                        192, 193, 154, -1, 192, 154, 189, -1,

                        194, 192, 189, -1, 194, 189, 191, -1,

                        195, 194, 191, -1, 195, 191, 162, -1,

                        193, 195, 162, -1, 193, 162, 154, -1,

                        16, 17, 18, -1, 16, 18, 19, -1,

                        16, 19, 14, -1, 16, 14, 12, -1,

                        13, 15, 9, -1, 13, 9, 8, -1,

                        13, 8, 10, -1, 13, 10, 11, -1,

                        166, 167, 165, -1, 166, 165, 164, -1,

                        174, 175, 173, -1, 174, 173, 172, -1,

                        182, 183, 181, -1, 182, 181, 180, -1,

                        190, 191, 189, -1, 190, 189, 188, -1,

                        186, 187, 185, -1, 186, 185, 184, -1,

                        194, 195, 193, -1, 194, 193, 192, -1,

                        170, 171, 169, -1, 170, 169, 168, -1,

                        178, 179, 177, -1, 178, 177, 176, -1,

                        3, 2, 6, -1, 3, 6, 7, -1,

                        7, 6, 5, -1, 7, 5, 4, -1 ]

                    }

                  }

                }

              }

            }

          }

        }

        DEF Dummy_3622 Separator {

          DEF Triset_3623 Separator {

            DEF Dummy_1735 Separator {

              DEF Triset_1736 Separator {

                Separator { # Triset_1736 geometry

                  DEF Material_344 Material {

                    ambientColor 0 0 0

                    diffuseColor 0.501961 0.501961 0.501961

                    specularColor 0.752941 0.752941 0.752941

                    shininess 0.0015

                  }

                  Texture2 {

                    filename "D:\WEBG\ARENAPRO\MATERIAL\BRICKS1.JPG"

                  }

                  Coordinate3 {

                    point [ # nv=8

                      9.44882 9.75317 -12.2122, 9.44882 9.75317 12.211,

                      -8.83922 9.75317 12.211, -8.83922 9.75317 -

12.2122,

                      9.44882 7.31477 -12.2122, 9.44882 7.31477 12.211,

                      -8.83922 7.31477 12.211, -8.83922 7.31477 -

12.2122 ]

                  }

                  IndexedFaceSet {

                    coordIndex [ # nf=12

                      0, 1, 2, -1, 0, 2, 3, -1,

                      0, 3, 7, -1, 0, 7, 4, -1,

                      1, 0, 4, -1, 1, 4, 5, -1,

                      2, 1, 5, -1, 2, 5, 6, -1,

                      3, 2, 6, -1, 3, 6, 7, -1,

                      7, 6, 5, -1, 7, 5, 4, -1 ]

                  }

                }

              }

            }

          }

        }

        DEF Dummy_3625 Separator {

          DEF Triset_3626 Separator {

            DEF Dummy_1740 Separator {

              DEF Triset_1741 Separator {

                Separator { # Triset_1741 geometry

                  DEF Material_345 Material {

                    ambientColor 0 0 0

                    diffuseColor 0.501961 0.501961 0.501961

                    specularColor 0.752941 0.752941 0.752941

                    shininess 0.0015

                  }

                  Texture2 {

                    filename "any image file"

                  }

                  Coordinate3 {

                    point [ # nv=16

                      5.48641 9.01598 12.4968, 5.91746 9.01598 12.6754,

                      6.09601 9.01598 13.1064, 5.91746 9.01598 13.5375,

                      5.48641 9.01598 13.716, 5.05536 9.01598 13.5375,

                      4.87681 9.01598 13.1064, 5.05536 9.01598 12.6754,

                      5.48641 -0.103603 12.4968, 5.91746 -0.103603 

12.6754,

                      6.09601 -0.103603 13.1064, 5.91746 -0.103603 

13.5375,

                      5.48641 -0.103603 13.716, 5.05536 -0.103603 

13.5375,

                      4.87681 -0.103603 13.1064, 5.05536 -0.103603 

12.6754 ]

                  }

                  IndexedFaceSet {

                    coordIndex [ # nf=28

                      0, 1, 2, -1, 0, 2, 3, -1,

                      0, 3, 4, -1, 0, 4, 5, -1,

                      0, 5, 6, -1, 0, 6, 7, -1,

                      0, 7, 15, -1, 0, 15, 8, -1,

                      1, 0, 8, -1, 1, 8, 9, -1,

                      2, 1, 9, -1, 2, 9, 10, -1,

                      3, 2, 10, -1, 3, 10, 11, -1,

                      4, 3, 11, -1, 4, 11, 12, -1,

                      5, 4, 12, -1, 5, 12, 13, -1,

                      6, 5, 13, -1, 6, 13, 14, -1,

                      7, 6, 14, -1, 7, 14, 15, -1,

                      15, 14, 13, -1, 15, 13, 12, -1,

                      15, 12, 11, -1, 15, 11, 10, -1,

                      15, 10, 9, -1, 15, 9, 8, -1 ]

                  }

                }

              }

            }

          }

        }

        DEF Dummy_3628 Separator {

          DEF Triset_3629 Separator {

            DEF Dummy_1745 Separator {

              DEF Triset_1746 Separator {

                Separator { # Triset_1746 geometry

                  DEF Material_346 Material {

                    ambientColor 0 0 0

                    diffuseColor 1 1 1

                    shininess 2e-05

                  }

                  Coordinate3 {

                    point [ # nv=17

                      5.48641 3.3528 13.1064, 5.48641 0.914392 13.716,

                      5.05536 0.914392 13.5375, 4.87681 0.914392 

13.1064,

                      5.05536 0.914392 12.6754, 5.48641 0.914392 

12.4968,

                      5.91746 0.914392 12.6754, 6.09601 0.914392 

13.1064,

                      5.91746 0.914392 13.5375, 5.86358 1.21919 

13.4836,

                      5.48641 1.21919 13.6398, 5.10924 1.21919 13.4836,

                      4.95301 1.21919 13.1064, 5.10924 1.21919 12.7293,

                      5.48641 1.21919 12.573, 5.86358 1.21919 12.7293,

                      6.01981 1.21919 13.1064 ]

                  }

                  IndexedFaceSet {

                    coordIndex [ # nf=28

                      9, 8, 1, -1, 9, 1, 10, -1,

                      10, 1, 2, -1, 10, 2, 11, -1,

                      11, 2, 3, -1, 11, 3, 12, -1,

                      12, 3, 4, -1, 12, 4, 13, -1,

                      13, 4, 5, -1, 13, 5, 14, -1,

                      14, 5, 6, -1, 14, 6, 15, -1,

                      15, 6, 7, -1, 15, 7, 16, -1,

                      16, 7, 8, -1, 16, 8, 9, -1,

                      8, 7, 6, -1, 8, 6, 5, -1,

                      8, 5, 4, -1, 8, 4, 3, -1,

                      8, 3, 2, -1, 8, 2, 1, -1,

                      9, 10, 11, -1, 9, 11, 12, -1,

                      9, 12, 13, -1, 9, 13, 14, -1,

                      9, 14, 15, -1, 9, 15, 16, -1 ]

                  }

                }

              }

            }

          }

        }

        DEF Dummy_3631 Separator {

          DEF Triset_3632 Separator {

            DEF Dummy_1750 Separator {

              DEF Triset_1751 Separator {

                Separator { # Triset_1751 geometry

                  DEF Material_347 Material {

                    ambientColor 0 0 0

                    diffuseColor 1 1 1

                    shininess 2e-05

                  }

                  Coordinate3 {

                    point [ # nv=16

                      6.02523 0.097564 12.5676, 6.24841 0.097564 

13.1064,

                      6.02523 0.097564 13.6452, 5.48641 0.097564 

13.8684,

                      4.9476 0.097564 13.6452, 4.72441 0.097564 

13.1064,

                      4.9476 0.097564 12.5676, 5.48641 0.097564 

12.3444,

                      6.02523 -0.00302 12.5676, 6.24841 -0.00302 

13.1064,

                      6.02523 -0.00302 13.6452, 5.48641 -0.00302 

13.8684,

                      4.9476 -0.00302 13.6452, 4.72441 -0.00302 

13.1064,

                      4.9476 -0.00302 12.5676, 5.48641 -0.00302 12.3444 

]

                  }

                  IndexedFaceSet {

                    coordIndex [ # nf=28

                      0, 1, 2, -1, 0, 2, 3, -1,

                      0, 3, 4, -1, 0, 4, 5, -1,

                      0, 5, 6, -1, 0, 6, 7, -1,

                      0, 7, 15, -1, 0, 15, 8, -1,

                      1, 0, 8, -1, 1, 8, 9, -1,

                      2, 1, 9, -1, 2, 9, 10, -1,

                      3, 2, 10, -1, 3, 10, 11, -1,

                      4, 3, 11, -1, 4, 11, 12, -1,

                      5, 4, 12, -1, 5, 12, 13, -1,

                      6, 5, 13, -1, 6, 13, 14, -1,

                      7, 6, 14, -1, 7, 14, 15, -1,

                      15, 14, 13, -1, 15, 13, 12, -1,

                      15, 12, 11, -1, 15, 11, 10, -1,

                      15, 10, 9, -1, 15, 9, 8, -1 ]

                  }

                }

              }

            }

          }

        }

        DEF Dummy_3634 Separator {

          DEF Triset_3635 Separator {

            DEF Dummy_1755 Separator {

              DEF Triset_1756 Separator {

                Separator { # Triset_1756 geometry

                  DEF Material_348 Material {

                    ambientColor 0 0 0

                    diffuseColor 1 1 1

                    shininess 2e-05

                  }

                  Coordinate3 {

                    point [ # nv=16

                      5.48641 -0.00302 13.843, 4.96556 -0.00302 

13.6273,

                      4.74981 -0.00302 13.1064, 4.96556 -0.00302 

12.5856,

                      5.48641 -0.00302 12.3698, 6.00727 -0.00302 

12.5856,

                      6.22301 -0.00302 13.1064, 6.00727 -0.00302 

13.6273,

                      5.48641 -0.103603 13.843, 4.96556 -0.103603 

13.6273,

                      4.74981 -0.103603 13.1064, 4.96556 -0.103603 

12.5856,

                      5.48641 -0.103603 12.3698, 6.00727 -0.103603 

12.5856,

                      6.22301 -0.103603 13.1064, 6.00727 -0.103603 

13.6273 ]

                  }