INTRODUCTION TO ANIMATION TO ANIMATION WORLD===>>>
Aside from television, perhaps the largest influence on the style of recent animation worldwide has come from computer technologies. Experiments with electronic animation began in the 1930s, but it was not until the late 1970s that computer animation became viable beyond scientific and government applications, particularly for use by the entertainment industry.
For many years producers of motion-picture and television animation were not very receptive to computer work—in part because until recently it has been more expensive to use a computer system than to pay artists to paint cels. Computer-animated figures presented aesthetic problems, as well, because they tended to be rigid-looking and to lack a sense of weight. Software innovations have enabled animators to create figures more economically and with a more realistic sense of movement. Computer animation has focused more recently on creating realistic simulations of fire, water, fur, natural environments, and other representations.
Computer-animated special effects and techniques to enhance live-action images have become a dominant characteristic of contemporary motion pictures, especially in the action, science fiction, and horror genres. The first film to use computer-generated imagery as a major component was Tron (1982), about a computer programmer who enters the world of his own program.
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