Open Source in Gaming Industry
Open Source has touched almost every part of the multimedia industry. Why should gaming be left apart? Open Source and Open Standards have left a significant mark on the gaming industry. Here, we will see in brief some of the Open Standards implemented in the Gaming Industry.
Ogg, the Open audio standard
OGG Vorbis is used all over the place in the Video Game Industry, since it's free, well documented, sounds great, and has source code available. In many games such the Unreal series, Ogg is used as the audio format for everything ranging from destructive special effects, to background music. Ogg standard generally gives a higher performance rating than the other competitive standards in the market.
Open GL, the open industry standard for graphics –
Open GL, its something that every industry, every platform, even certain games have support for. It is basically an open standard API for rendering 2D and 3D graphics. It is an implementation now seen in many modern Operating systems such as Mac OS X and Linux. It suffers from dominating competition from a proprietary standard by the name Direct 3D, invented by Microsoft. Invented by Silicon Graphics, this standard hasn’t been able to take off due to historical reasons. Historically, Microsoft’s Direct 3d engine was initially extremely efficient for rendering structures whereas Open Gl at that time was very complex to use. There, Direct 3D engine gained more prominence which exists till now.
But still, there are a few games which run on both Direct 3D and Open GL such as Half Life. Open GL’s existence in the gaming industry is reducing by the day. However, Open source game developers are looking forward to use it seeing the advantages of keeping it an open standard. A completely open source implementation of Open GL exists and it is called MESA 3D.
Inside This Section
Communication
In the super-fast paced world of today, something which is not ‘instant’ is as good as a rock. And above all, we need instant communication. For communication over the internet, we have e-mails and Instant Messengers or IM’s as we call them. Most of the IM’s belong to the line of CSS such as MSN and Yahoo! The developers of these systems do not disclose their source codes. Read More
Education
fdsfsdfReferences
http://en.wikipedia.org/wiki/Comparison_of_Direct3D_and_OpenGL#Gaming
http://en.wikipedia.org/wiki/Mesa_3D
http://hardware.slashdot.org/article.pl?sid=07/02/06/1931244
http://en.wikipedia.org/wiki/OpenGL






